delmail option should work on system mail file.

Make superkey work instantly, instead of only when waiting for a character.

Way of changing local colors for a game, or for setting local colors
independent of colors specified in START.

Indication of last access time for a game in -control.

Instead of keeping 3 board images Bef, Aft, Cur, keep log file of
all prior moves, with board image, player, & move made.  Use ^ and v
commands (or ku & kd from termcap?) to scroll backward and forward through
log file, displaying board & pieces moved at each step.  Delete log file
when game is deleted?  Use name like .ldblogXXXXX for log file,
put log file name into game structure.  Scan directory for unused
log files when games are read, so they can be deleted?  Maybe, each
scroll back is in two steps, before move was made & after.  That is,
Cur, -1 After, -1 Before, -2 After, -2 Before, ...

Way of specifying that board should invert if necessary automatically
so that play is always in the desired direction.

Way of informing your opponents of a change in your e-mail address.
Use new opcode?  Check opponent's version to avoid killing opponent's
ldb with invalid opcode.  If in OPSTATE, also request resend?
Send one packet per game?  Be sure to update people file too.
Eliminate old address when no more games point to it.  Maybe better
to send one packet per opponent (scan people file), so it can
just change the people record in place.  What to do with equiv's?

allow unlimited length comments, scroll window.

Way to print board to file, load board from file.  Allow board
to be set up in any desired configuration.

Security from (1) advance knowledge of rolls, (2) generating false rolls.

Multiple language support.

register vars

Flip board left/right.

Flush input before reading.

Socket transport.

Motif front-end.  Open Look?  Xlib?

VMS command line interface.  Maybe, separate out all host-specific
stuff into a separate file, & only compile in the one you need.

Option to display "scratch" screen, move any piece.  Don't save.
Initial setup?

Protect critical sections from SIGINT.  Catch more signals?
Catch SIGSTOP/SIGTSTP/SIGCONT & reset tty modes.

Allow multiple rolls without sending packet when opponent is closed out.
Allow opponent's roll to be generated locally when piece is on the bar,
& skip if he cannot move.  Conflicts with secure dice roller?  How
to send multiple moves in one packet?

Process id in lock file, look to see if process still exists.
Portability?  How in VMS?

Plug memory leaks.

Faster start protocol, have starting host perform entire opening roll
and reroll ties immediately.  Conflicts with: 1) backward compatibility,
2) autodoubling, 3) secure roller.

Catch failure in sending mail, return to move state.

handle failed write better.  "" in writegames.
