isempireup
   A bsh script for checking to see if a login is
possible in an empire game.  If it isn't, it kills the appropriate
processes and restarts them.  You should use it, in regular games and
blitzes.  This program was written by Dave Nye.  I don't think I
modified it except for the MALLOCTYPE=3.1 at the top for rs6000's.

saveass
   Another useful script by Dave Nye.  Every time it is run
it makes a compressed tar file of your data directory, and stores this
in backups/ (next to bin/ and data/).  It moves previous backups to
new names, so you have a backup history a few days old.  This is very
useful for redoing a failed update, and expecially for checking out
conditions before the last update.  You'd be amazed at how often you
have to do this when players complain about things not working at the
update.  Pull up a backup on an alternate machine and take a look.
Even very experienced players make mistakes (Riverworlders may all bow
now).

setup-blitz
   The job I run to setup a blitz.  All the junk
creating a fishing boat is to work around a bug that eats the first
ship created in a new world.  It would probably be a good idea to
create a ship yourself in normal games as well.  This will probably be
fixed next fall, but this workaround works for now.

start-blitz
   Enables updates and changes the login message, and
makes an announcement.  You might want to change the login message
towards the end of the game as well (eg next blitz will be at...).

checklogin.awk
   Checks your login.log file to see if anyone is
logging in to other countries.  It isn't very robust, and can be
spoofed, but if you're lazy it's better than nothing.

login.awk
   It will print any login that doesn't
match one of the regular expressions listed.  This will probably
generate a lot of false positives when people log in from machines
they didn't mention, or use a telnet login without a userid.  You have
to add regexes for each country though, so it can be a fair bit of
work.  I can't imagine wading through login.log by hand though.

add.awk
   Generates "add" commands when setting up a world. The input file is
a list of country names and passwords.  The output is the add commands.
If used in conjunction with fairland, delete all the add commands from
the fairland output, and exec the add.awk output first.  I haven't used
this since te start of Riverworld.

post.awk
   Uses the same input as add.awk, but prints the country names in a
three-column format.  Good for making posts.  Use this while taking entries
and before the game opens.

coun.awk
   Like add.awk, but reads the "coun *" format.  Use this to make 
3-column posts after the game opens.

power.awk
   Strips the power numbers from deity power reports.  Just cosmetic.
The numbers make the deity power report harder to read.

stub.awk
   A micro-empire server to be used when the main server is moved or
turned off, but you still want to print a login message.  This is
started by inetd, so you'll need root to add an entry in inetd.conf.
Just copy the fingerd entry, but change the port number to your
empire port number, and the command to the pathname of this script.

wars.awk
   Generate a summary of all the wars going on in the world.  Takes the
output of relations (for each country) and power (you should use the
visitor power report, not the deity report).  You'll want to hand edit
the output and add some commetary to make it interesting.

fixwork.awk
   If you want to fix the work% in a set of sectors, this script can
generate the edit commands quickly.  Useful when turning abandoned
countries over to new rulers.

godview.awk
   Prints totals by nation for resources and commodites that power
doesn't list.  Requires a deity dump file.

 	-harmless (dld@chem.psu.edu  - 5/12/94)
