Subject: Chainsaw 2.1 code released
Newsgroups: rec.games.empire

	For those who are interested, I am releasing the Chainsaw 2.1 code.
It is currently on ftp.cis.ksu.edu, in the pub/upload directory. It will be
moving to the pub/Games/Empire/source directory as soon as the archive
maintainer (the excellent Greyhelm) puts it there. This code is the code
used in the Chainsaw I game that Matt DeLuca ran. (It also contains a few
other minor mods, which is why it's 2.1, and not 2.0)

	I have also included a few things other than the normal source code.
These things are intended to help deities in their task. There is:

	1) A templates directory for templates of files that go
	   in the data directory to control game behaviour.

	2) A scripts directory that holds scripts that will start
	   the game for you, make sure it stays up, and make backups
	   of the game data for you.

	3) A transferkit directory, holding a set of programs to allow
	   you to transfer a game intact from one machine to another
	   machine of a different type.

If you run into any problems with this distribution, please report it to me
(in as comprehensive a fashion as possible), and I will do my very best to
help you in a timely fashion.


Tom

Chainsaw 2.2 fixes some minor bugs, cleans up some error messages, and
puts in some fixes for Ultix & RS/6000 users. It also includes a new option,
SNEAK_ATTACK, to be used with SLOW_WAR. (see info CHANGES.CHAINSAW.2.2)

Chainsaw 3.0 is my last set of chainsaw code. It introduces land units,
missions, and a host of other things. This release is BETA code, meant to
give the players in the first game a chance to glance at the code. If you
want to take this code and run a game, feel free, but be aware that there
are likely to be some small (or not so small) bugs left in it. When the
first real game (probably called ChainsawIII) ends, I'll release 3.0 in
non-beta form.
