static char *RCSid = "$Header: README,v 1.3 88/11/21 19:07:59 muir Locked $";

/*
 * $Log:	README,v $
# Revision 1.3  88/11/21  19:07:59  muir
# after rynes patch 01
# (cargo command)
# 
# Revision 1.2  88/04/01  04:44:24  muir
# rcsid now at top
# 
 */

This is the source for ve, Visual Empire.  It is a great tool 
for empire dictators, err, players.  This version is known to
run under 4.2 and 4.3 BSD.  I have not tested it on any other
UNIX flavor.  Due to the way that empire evolves from site to
site you may need to tinker with the file parsing routines to
make it operate with your version.

There are no real restrictions associated with this code.
The only requests are the following:
1.  Please leave the credits for the many authors in the source.
2.  If you make any great (or even lousy) modifications please
    send me a copy.
3.  You are welcome to redistribute the source.  Again, please
    drop me a note letting me know who the new recipients are.
    (I like to keep track of how far the program has travelled.)

Jeff Wallace		ARPA/Internet: jeffw@scam.Berkeley.Edu
U.C. Berkeley		UUCP: ...!ucbvax!scam!jeffw
-----------------------------------------------------------------------
		ve - visual empire

A program to help you run the game of empire.

Enhancements to this version by Julian Onions <jpo@cs.nott.ac.uk>

- All data structures are kept in core now, to achieve this the
	structures are dynamically allocated to save on memory.
- Lots of speed up hacks achieved by cutting down the scan size
	of the area.
- The beginnings of a profile option to store your favourite macros.
- ^R introduced, redraws map centred on current position
- delete/kill now work in getline
- ^L now interpreted in getline.
- ^P command reworked a bit.
- better checks for EOF condition.
- split src into more manageable sizes.
- Makefile to build it etc.
- The ?des=a now works
- all merging of sector types now work through merge().
- Added ?checkpoint=/#0 option
- Surveys & Marking now really motor
- More data is picked up from commodity & spies

More Enhancements done, mainly by Graeme Lunt <gal@cs.nott.ac.uk>
with some help from Julian.

- Auto load/save facility to save gatered data and increase database
  incrementally.
- More things worked out from ship reports.
- Bugs fixed in various places.
- bounded area works better (internal fix) increases speed of surveys even more

More Changes.

- Got ship reports working better.
- Radiation is now gathered from commodity (typo)
- error messages handled better.
- Added levels & cutoffs
- Saves country stuff
- new ships & planes overwrite older ones

Even More Changes.  (By Edward M. Rynes - rynes@isis.cwru.edu)

- Reworked ship reports to handle new ship and cargo output.
- Added sonar processing to lookout.
- Added ship and plane names to ship and plane display.
- Removed dependence on compiled in ship and plane names.
- Added country name to ship display.
- Changed some int's to short's to save space in the sector map.

TODO

Not sure whats left to do, more profile options I guess, and a few
other bits & pieces.
