.TH Command ASSAULT
.SY "assault <SECT> <SHIP> troops"
The assault command allows your marines to \*Qhit the beaches\*U.
It is also the only way to get ashore
other than by unloading at a harbor,
thus it is the first step to gaining land on a new continent.
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Any ship with military can assault an military-less sector, however
only a landing ship can assault a sector with military in it with
its full complement of troops.
The other ships will only be able to land a fraction of their troops
in any given assault.
This represents the use of the Admiral's gig, the Captain's barge, etc.
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If you have ship #28 bearing 10 military at 31,53
it can assault land at any of the adjacent sectors,
(32,52; 33,53; 32,54; 30,54; 29,53; or 30,52).
For example:
.EX assault 32,54 28 9
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This command asks to assault sector 32,54 from ship #28 with 9 troops.
Assuming the sector has no military,
and since there were 10 troops on the ship to begin with,
90% of the food will be taken along by the assaulting troops,
(and each one that makes it will contribute his or her 10%
to the conquered sector).
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The program will ask for any information which was
not included on the command line,
(sector to be assaulted, which ship is doing the assaulting,
number of brave troops to disembark).
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The assaulting troops face the disadvantage
of having to reach the beach,
therefore they are less effective than any land troops
they may encounter.
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Both capitals and forts fight twice as hard as other sectors
against sea assaults.
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Note: the sector being assaulted will have exactly the same reaction
to being conquered as if it were attacked by land.
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See also : attack, board
