                                Command : SPY

NAME
   spy - Snoop on adjacent enemy sectors

Level: Basic

SYNTAX
   [##:##]% spy <SECTS>

The spy command allows reconnaissance operations to enforce an oral treaty  or
as preparation for an attack (or even for a prayer to the Deity).

The spy report will reveal, (in round figures), the numbers of troops, civili-
ans,  guns, shells, iron, and planes and the sector designation and efficiency
in neighboring sectors.

The sectors denoted by <SECTS> are those from which you are spying, (see  info
syntax  for format). Note: you can only spy from sectors that have military or
land units in them.

Note that the number of BTU's consumed is dependent upon the number of sectors
into which you spy, e.g., a 5x8 area costs one full BTU.

If you are spying on an unallied country  your  spy  could  be  apprehended...
his/her  chances  are  dependent upon the number of patrolling military in the
sector.

However, having a recon unit in the sector the spy  is  coming  from  enhances
your chances of succeeding even if the spy is caught.

If the other country has declared itself at war with you the spy will be  shot
and  the other country, (and the rest of the world, through the news), will be
warned that you tried to spy on him...

If the other country is neutral towards you the spy will be deported.

   [##:##] Command: spy 29,3
SPY report SPY report Wed Jul 26 21:10:13 1995
   sect   type own oldown eff  civ  mil  shl gun  pet food bars units planes
  28,4      bf   4      6  90  980  300   40  10    0   60   70     0      0
  29,5      c+   4      4  90  980    0    0   0   20   60    0      2       0
Spies  report neutral unit in 29,5:  cavalry #6 (efficiency 98, tech 18) Spies
report neutral unit in 29,5:  if1  infantry 1 #7 (efficiency 98, tech 15)

NOTE

Spies reporting on the tech level of enemy units are pretty inaccurate.   They
can vary by +/- 20 tech or so...

SEE ALSO
   census, read, declare, Sectors, Combat, Detection

