                                Command : MOVE

NAME
   move - Transport ore, civilians, guns, etc

Level: Basic

SYNTAX
   [##:##]% move <ITEM> <SECT> <NUMBER> <ROUTE|DESTINATION>

The move command is crucial to Empire; it carries out the movement of  civili-
ans,  military,  ore, guns, shells, food, planes, etc. on land.  Note that you
can only move into sectors that you own, so you cannot take sectors via  move.
To  take  sectors,  use  the  "explore" command, which uses the same syntax as
move.

<ITEM> can be any one of:

   c       civilians
   m       military
   u       uncompensated workers
   f       food
   g       guns
   s       shells
   p       petrol
   i       iron ore
   d       gold dust
   b       bars of gold
   l       light construction materials
   h       heavy construction materials
   r       radioactive materials

If <SECT> is not provided in the command line, the program  will  request  the
starting  sector then display the number of mobility units in that sector, its
designation, and its coordinates in the form:

   <97.0: a -6,4>

which indicates 97 mobility  units  in  agribusiness  sector  -6,4.   You  may
respond with any combination of:

   y  for up-left
   u  for up-right               y    u
   g  for left                    \  /
   j  for right               g  --  --  j
   b  for down-left               /  \
   n  for down-right             b    n
   v  for view
   m  for map
   h  for end of movement

The view command shows the sector efficiency and some of the contents  of  the
sector you are currently occupying.

Since the <ROUTE> can be specified in the command line, simple  movements  are
often typed as a single line, such as:
   [##:##] Command: move m 2,0 20 jjjh
Or some movements may be done partly on the command line and  partly  interac-
tively:
   [##:##] Command: move c 2,2 18 jj

   <32.3: g 6,2> v
   10% gold mine with 3 civilians.
   <32.3: 6,2> h

You may also simply specify the destination sector.  In this case, empire will
set  the  path to be the cheapest path (in terms of mobility) from the current
sector to the destination sector, if such a path exists.

For example,
   [##:##] Command: move c 2,2 18 6,2

Military control

In order to move something (other than mil) out of a  sector,  you  must  have
military  control  of the sector. Military control is defined as having mil in
the sector equal to at least 1/10th the number of unconverted civilians there.
Units  count  as if they were straight mil, i.e. a 100% unit that contained 50
mil would count as 50 mil for the purposes of control)

Mobility  See 'info Mobility' for a description of how much mobility it  costs
to move something.

Mines  Note that while moving, you might hit mines. The more stuff you're mov-
ing,  the  greater the chance of setting off any mines in the sectors you move
through. See info lmine for more details.

Interdiction  Any enemy units on interdiction mission may be triggered by  the
move (the more you move, the bigger the chance they interdict).  The interdic-
tion will damage the goods you are moving, and will also cause some damage  to
the sector you were moving into.

Unhappy civilians

Also, when moving unhappy civilians (work percentage less than 100%), unhappi-
ness is contagious. If you move even 1 unhappy civilian into a sector, the new
sector's work percentage is set to the level of the civilian being  moved,  if
that is less than the existing level.

However, if the NEW_WORK option is enabled, the work percentage of the  desti-
nation  sector  is computed by averaging the incoming civ's happiness with the
happiness of the civs already there. For example, say you move 100  civs  with
work  percentage  of  0%  into  a  sector with 100 fully happy civilians (100%
work). If NEW_WORK is enabled, the work would be:
   ((migrants * their work) + (people at dest * their  work)  /  (total  civs)
((100 * 0%) + (100 * 100%)) / (100+100) =  100/200 = 50%

Plague  If a sector is infected with the plague, then anything  moved  out  of
the sector will infect the sector that it moves into.  Note that sectors moved
through will not catch the plague.

SEE ALSO
   navigate, transport, test, explore, Plague, Mobility, Commodities, Moving

