                               Command : LLOAD

NAME
   lload - Load things onto land units

Level: Basic

SYNTAX
   [##:##]% lload <COMMODITY> <UNITS> <AMOUNT>

SYNTAX
   [##:##]% lload plane <UNITS> <PLANES>

The load command carries out the loading of units.   Commodities  (like  guns,
civs,  food) can be loaded onto any unit capable of carrying them (to see what
cargos a unit can carry, use the show command).

Some land units can carry extra-light planes (typically these are SAM's)

SYNTAX
   [##:##]% lload <COMMODITY> <UNITS> <AMOUNT>

In the first form, the amount argument specifies the amount of the given  com-
modity  you  wish  to  load on each unit specified.  Amounts greater than that
allowed will be truncated to the maximum possible. Amounts less than  0  indi-
cate  that  you  want to make the unit/army have that amount. If the unit/army
has less than that amount, more will be loaded. If the unit/army has more than
that amount, the commodity will be unloaded. For example,

   [##:##] Command: load food 3 -100

will cause unit 3 to load or unload food so that it has 100.  If  it  had  120
food, 20 would be unloaded. If it had 50 food, 50 would be loaded.

SYNTAX
   [##:##]% lload plane <UNITS> <PLANES>

In the second form, where you say plane instead of say civ a plane/missile  is
loaded onto a unit.

See the show command for a table of the maximum amounts of each items that can
be carried on each unit type.

Note that if either <UNITS> or <PLANES> does not start with a number (e.g.  it
is  of  the form "a" or "*" or "#1" and not of the form 123 or 12,14) then you
will not be given any error messages.  This is so that you can type  something
like "lload plane * *" without getting a hundred error messages.

SEE ALSO
   lunload, Unit-types, Plane-types, LandUnits

