                                Command : BMAP

NAME
   bmap - Big map of all your worldly knowledge

Level: Basic

SYNTAX
   [##:##]% bmap [<SECTS> | <SHIP>] <s|p|l|r|t>

SYNTAX
   [##:##]% lbmap [<SECTS> | <SHIP>] <s|p|l>

SYNTAX
   [##:##]% pbmap [<SECTS> | <SHIP>] <s|p|l>

A bmap gives you a graphic representation of all or part of your country.

Bmap differs from map in that it reflects everything you've learned about  the
world.  If,  for  example,  you navigate near a sector and find out that it is
sea, it will show up on your bmap as sea, even if it doesn't show up  on  your
map.

Note that bmap shows the LAST KNOWN INFORMATION you have about  a  sector.  It
may  change,  and  your  bmap  will  not  reflect  it. For example, if you re-
designate a sector, it won't show up on your bmap as the new sector type until
you do a map.

Commands contributing to bmap include (but are not limited to): map, nav, fly,
bomb, recon, para, drop, lookout, coastwatch, radar.  (probably others)

Your own sectors show up as a designation mnemonic  (see  Sector-types)  while
sectors  held  by  other  countries  appear as question marks (?).  Mountains,
wilderness areas, and seas appear as '^', '-' and '.' respectively.

Note that any sector marked as 'X' on your bmap will automatically be  avoided
by  ships  when they are trying to calculate the best path between two points.
Whenever you detect a sea mine in a sector, the server will automatically  put
an 'X' on your bmap.

You can call up a local bmap while navigating or marching by typing 'B' at the
prompt.

Examples:
   [##:##] Command: bmap -9:18,-8:5
generates a 28 x 14 bmap based on data supplied by the  sectors  in  the  area
specified.

       ---------0000000000111111111
       9876543210123456789012345678
    -8        . . . - -             -8
    -7       . . . . - ^            -7
    -6    . . . . - - - -           -6
    -5   . . - . a a - ^ ? ? -      -5
    -4  . . . . k o ! - ^ ? ? ?     -4
    -3 . - . a h j a ^ ^ ^ ^ ^ -    -3
    -2  . . - . a a a ^ a a - - -   -2
    -1   . . . a a a b + + ^ ^ -    -1
     0  . . . m c u a a - ^ - ^     0
     1   . - . a a . a a - - ^      1
     2    - ^ ^ a a a ^ a - - ^     2
     3     - - - - - - - . . -      3
     4      ^ - - - - - ^ - -       4
     5       - ^ - - ^ - - -        5
       ---------0000000000111111111
       9876543210123456789012345678

   [##:##] Command: bmap # >mapfil
where your realm (or '#', see info realm or info  update)  is  -5:5,-6:6  will
type  out a 11 by 13 sector bmap and also put the bmap in the file called map-
fil.

You can also give the number of a ship, and bmap will give you  a  small  bmap
centered  on the location of that ship, provided you own it.  If you use lmap,
the number of a land unit will give you a map around that land unit. The  pmap
command does the same for planes.

BMAP FLAGS

If you specify an 's' flag, bmap will put your  ships  on  the  map.   If  you
specify an 'l' flag, bmap will put your land units on the map.  If you specify
an 'p' flag, bmap will put your planes on the map.  A '*' will put all on  the
map.

You actually have two bmaps.  One which is created by the server; this one  is
called your 'true' bmap.  You can view your true bmap at any time using the

SYNTAX
   [##:##]% bmap <SECTS> true

command.  However, usually when you view your bmap, you are  looking  at  your
'working'  bmap.   The only difference between your working bmap and your true
bmap is that your working bmap also contains designations put on there by  you
using  the  'bdes' command, and by your friends using the "sharebmap" command.
If somehow your bmap gets corrupted, you can revert your working bmap back  to
your true bmap using the command:

SYNTAX
   [##:##]% bmap <SECTS> revert

SEE ALSO
   bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch,
radar, sharebmap, Maps

