                              Concept : Research

NAME
   Research - How Research level is calculated each update

Level: Expert

If the RES_POP option is in use, the research level of  a  country  determines
the  maximum number of civilians, mil, and uw's that can live in a sector. The
maximum then is:

   400 + 600 * ((research*4 + 50)/(research*3 + 200))

So, for example, at 0 research, after an update, the max you could have  in  a
sector would be 550 civs, 550 uws, and 550 mil.  Note that in the case of cap-
tured sectors, the research level of the current owner governs,  even  if  the
old owner of the sector had a higher/lower research.

If, after population growth, there are more civs than the  limit,  the  excess
are lost. Uw's & mil work the same way, each being individually limited.

The research level also affects the likelihood of plague  outbreaks.   (Unless
the NO_PLAGUE option is used, of course)

The nation command will display, among other  things,  your  current  research
level.

The procedure determining how much your research level goes up every update is
exactly  the same for research as it is for technology (see "info Technology")
except for the fact  that  "research  log  base"  is  always  2.00  and  "easy
research"  is  always  0.75.   But  besides this, research bleeds, decays, and
leaks in exactly the same way as technology.

SEE ALSO
   Innards, nation, Products, Technology, Nation, Production, Update

