                              Concept : Products

NAME
   Products - Formulas for the production of commodities

Level: Basic

Many Empire sector types exist specifically to turn raw  materials  into  pro-
ducts.   Some  of those products may, in turn, be considered raw materials for
other industries which produce other products.

This table gives the constituents and costs for each type of product.

NOTE: All costs given in the table are for 100% production  efficiency.   Many
processes  depend  on  technology level or educational level of the country; a
note like p.e.=(tlev+10)/(tlev+20) means that  a  country  with  a  technology
level  of  0 has a production efficiency of 50% and will only produce one-half
of the specified product amount for the given costs, whereas a country with  a
technology level of 100 will have a production efficiency of 92%.

The rate at which constituents are turned into products  is  governed  by  the
work  accrued  to  a sector (see info Innards) divided by the units of consti-
tuents per unit of product.  E.g., it takes 3  units  of  work  to  produce  1
shell;  2 units to incorporate the light construction materials and 1 unit for
the heavy.  Natural resources such as fertility count as one unit  of  consti-
tuents; e.g., it takes 1 unit of work per unit of food produced.

    shells  Shell  production  efficiency   depends   on   technology   level;
            p.e.=(tlev-20)/(tlev-10) Shells cost $3 each to manufacture.  Each
            requires 2 units of light construction materials  and  1  unit  of
            heavy  construction materials.  You must have a minimum technology
            of 20 to produce shells.
      guns  Gun production depends on technology level;  p.e.=(tlev-20)/(tlev-
            10)  Guns  cost $30 each to manufacture.  Each requires 5 units of
            light construction  materials,  10  units  of  heavy  construction
            materials,  and 1 unit of oil.  You must have a minimum technology
            of 20 to produce guns.
      iron  Iron ore production depends on mineral content in mines.  Extract-
            ing iron ore is free, and the mineral content of the sector is not
            depleted by mining iron.
      dust  Gold dust production depends  on  gold  mineral  content  in  gold
            mines.  Extracting gold dust is free, but the gold mineral content
            of the sector is depleted by mining gold dust.
      bars  Gold bars are produced in banks.  Gold bar production  depends  on
            gold  dust  in  gold  mines.   Gold  bars  cost $30 to produce and
            require 5 units of gold dust each.
      food  Food production efficiency depends on  technology  level  and  the
            fertility  of  the sector; p.e.=(tlev+10)/(tlev+20).  Growing food
            is free, and the fertility of the sector is not depleted by  grow-
            ing food.
       oil  Oil production efficiency depends on technology level and the  oil
            content  of  the sector; p.e.=(tlev+10)/(tlev+20).  Pumping oil is
            free, but the oil content of the sector is depleted by  extracting
            and refining oil.
 petroleum  Petroleum production  depends  on  technology  level;  p.e.=(tlev-
            20)/(tlev-10).   A  unit  of  petroleum  costs  $1 to manufacture.
            Every 10 units of petroleum require 1 unit of oil to produce.  You
            must have a minimum technology of 20 to produce petroleum.
       lcm  Light construction material production efficiency depends on tech-
            nology  level;  p.e.=(tlev+10)/(tlev+20).  Producing lcms does not
            cost money, but requires 1 unit of iron ore.
       hcm  Heavy construction material production efficiency depends on tech-
            nology  level;  p.e.=(tlev+10)/(tlev+20).  Producing hcms does not
            cost money, but requires 2 unit of iron ore.
       rad  Radioactive material production efficiency depends  on  technology
            level,  which  must  be  at  least  40.  p.e.=(tlev-40)/(tlev-30).
            Producing rads cost $2 per ton, and depletes the  uranium  content
            of the sector.
 education  A unit of education (a class of graduates), costs $10  to  produce
            and  requires  1  unit  of light construction materials (see "info
            Education").
 happiness  A unit of happiness (happy strollers), costs $10  to  produce  and
            requires  1 unit of light construction materials (see "info Happi-
            ness").
technology  Technology  production  efficiency  depends  on  education  level;
            p.e.=(elev-5)/(elev+5).   A  unit  of  technology (a technological
            breakthrough), costs $5 times the number of  ETUs  per  update  to
            produce,  and requires 10 units of light construction materials, 5
            units of oil and 1 unit of gold dust.  For more details about  how
            technology  level  is  calculated from technology units, see "info
            Technology".
  research  Research  production  efficiency  depends  on   education   level;
            p.e.=(elev-5)/(elev+5).  A unit of research (a medical discovery),
            costs $90 to produce and requires 10 units of  light  construction
            materials,  5  units  of  oil  and  1 unit of gold dust (see "info
            Research").

SEE ALSO
   Production, Update

