                             Concept : Guerrilla

NAME
   Guerrilla - Guerrilla warfare

Level: Expert

Guerrillas are created in several ways; when a sector is captured by an enemy,
or  when  civilians  riot for one reason or another (starvation, no happiness,
etc).

Guerrillas have a generally detrimental effect on the well-being of your coun-
try.  Depending on the amount of military in the sector they infest, they will
either attack the military there (but only if they have a good chance of  win-
ning),  blow up things (lowering sector efficiency), or, if they are too badly
outnumbered, they will try and move to a different sector.

If there are no military in the infested sector at the end of  the  update  to
break  up  guerrilla  recruitment drives, your civilians' loyalty will suffer.
If the sector is only occupied -- not completely owned by you, that is -- then
it  will  revert back to the old owner, renouncing the conqueror and returning
to their old allegiance.  The guerrillas will then move  on  to  convert  more
sectors.   Particular  guerrilla  bands  will fight to the death, or until you
dissolve in disgust.

Guerrillas will attempt to recruit new followers from semi-loyal  sectors  and
from  the  uncompensated worker population.  Loyal civilians will resist these
recruiting drives, but uncompensated workers will always flock to  the  banner
of the guerrilla warrior.

The renowned guerrilla fighter Colonel (later Captain) Batguano gave a talk to
the  special  forces,  which  was  later  made  into an Armed Forces Technical
Manual.  In it he states,

The first thing you learn is that the che  are  hardier
than  cockroaches,  eat  like birds, and are simply in-
vulnerable to gunfire and napalm.   They  hide  in  the
sewers.   There  are  two  ways to handle the guerrilla
problem; one way requires high  yield  fusion  weapons,
and then they only die when everything else in the sec-
tor is destroyed.  Unfortunately, collateral damage  to
civilian  assets  renders  this  strategy  negatory ...
Col. Batguano then launches into a tirade  against  the
wimpy-assed  liberals  which  interfere with the proper
guerrilla suppression  techniques   ...   Almost  every
fully-populated  area  we moved into had a few dozen of
the little monsters, and troop  levels  of  50-100  per
sector  were found to adequately pacify the region.  Of
course, depopulating the area prior to  takeover  often
had  a  salutary  effect  on the number of che we later

You will be notified of the varying civil disturbances by production telegrams
showing a body count of guerrillas killed, a sector being subverted by revolu-
tionary propaganda, or a sector lost to guerrilla activities!

Land units present in a sector help to fight them, fighting without any multi-
plier,  either offensive or defensive and without any fortification bonus. Any
units with the security ability will also kill some che before  anything  else
is done (commando raids).

SEE ALSO
   Populace, Occupation, Update

