.TH Server "Empire3 Changes"
.NA Empire3 "Changes from the Empire2 server to the Empire3 Server"
.LV Expert
.s1
There have been several changes/fixes made to the Empire2 code in the
new Empire3 Server.  This outlines the various changes and how
they will affect you, the player.  Most of these changes were coded by
Ken Stevens <children@empire.net> and any bug-reports in the new
server should be directed to him.
.s1
Sectors
.in 0.6in
.L -
The delivery and distribution stuff was removed from the output of
"commodity" and each column was widened to 5 characters (to accomodate
the new system where sectors are now allowed to hold up to 9999 of
stuff)
.L -
Mountains will now mine gold at 1/5th the rate that gold mines do (thar's
gold 'n them thar hills!)
.in 0
.\" -----------------------------------------------------------
Ships
.in 0.6in
.L -
- The size of "ts1 trade ship 1" was reduced to 100 lcm, 50 hcm, $1500
(from 200 lcm, 100 hcm, $2500).  Most players were waiting for ts2
so this is a nice way to deal with that.
.in 0
.\" -----------------------------------------------------------
Planes
.in 0.6in
.L -
Sectors which your planes fly over when they fly missions will now be
added to your bmap.
.in 0
.\" -----------------------------------------------------------
Land Units
.in 0.6in
.L -
There are three new land units: 'cavalry 2', 'light infantry', and 'aau1'.  Here's the basic scheme.  The old cavalry are an average
between the somewhat weaker cav1 and somewhat stronger cav2.
light infantry are half the size of and slightly fastar than inf1's. 'aau1' come at the same tech as Zepplins and let low tech countries
try to throw rocks at low tech planes...
.in 0
.\" -----------------------------------------------------------
Maps
.in 0.6in
.L -
You now have 50 realms.
.L -
Each country now has two bmaps, their 'working' bmap and their 'true' bmap.  The true bmap contains only information put there by the
server.  The working bmap also contains information put there by the
bdes and sharebmap commands.  The 'bmap' command usually displays the
working bmap unless the player specifies 'bmap <SECTS> true'.  
If the players working bmap becomes corrupted somehow, then they can
type 'bmap <SECTS> revert' to revert their working bmap back to their
true bmap.  This change was necessary to prevent abuse of the new 'sharebmap' command (which compares the players true bmaps when
determining whether they overlap).
.L -
There is a new command "sharebmap <COUN> <SECTS>".  If <COUN>
is friendly towards you and your 'true' bmaps already share enough information
in common, then your bmap will be added to their bmap.  For more details
see 'info sharebmap'.
.in 0
.\" -----------------------------------------------------------
Communication
.in 0.6in
.L -
If someone else was the last person to use your country, then when you
login you will get a message like:
.NF
Last connection from: Mon Nov 13 04:48:04 1995
                  to: Mon Nov 13 05:13:12 1995
                  by: children@RedDragon.Empire.Net
.FI
.L -
If the game is a blitz, then the 'players' command will list other
countries which are logged on.  This will cut down on the 'is anybody
else logged on?' announcements.  Note that for players, 'last command'
and 'user@hostname' are not printed (only deities get to see this stuff).
.L -
You can now read old announcements which you've already thrown away by
typing:
.SY "wire <number of days>"
This works much in the same way as news.  The server automatically
deletes all announcements older than 7 days.
.L -
New server commands 'toggle sync', 'toggle async', and 'sync' permit
client-server database synchronization.
.in 0
.\" -----------------------------------------------------------
.s1
.SA "toggle, sync, sharebmap, Clients, Server"
