                              Command : VERSION

 SYNTAX:
   [##:##] Command: version

The version command prints out the current settings  of  parameters  affecting
the Empire game.  Included are the creation date for this version, the size of
the world, (X by Y), etc.

For example:

   [##:##] Command: version

                              Command : VERSION

   BSD Empire 1.1 patch level 5 (KSU distribution 1.04, Chainsaw version 3.00)

   The following parameters have been set for this game:
   World size is 32 by 16.
   There can be up to 100 countries.
   By default, countries use their own coordinate system.

   An Empire time unit is 675 seconds long.
   The next update is at Sat Dec 19 00:00:00.
   The current time is Fri Dec 18 22:28:06.
   An update consists of 32 empire time units.
   Each country is allowed to be logged in 1000 minutes a day.
   It takes 25.00 civilians to produce a BTU in one time unit.

   A non-aggi, 100 fertility sector can grow 0.12 food per etu.
   1000 civilians will harvest 1.3 food per etu.
   1000 civilians will give birth to 5.0 babies per etu.
   1000 uncompensated workers will give birth to 2.5 babies.
   In one time unit, 1000 people eat 1.0 units of food.

                              Command : VERSION

   1000 babies eat 12.0 units of food becoming adults.

   Banks pay $250.00 in interest per 1000 gold bars per etu.
   1000 civilians generate $4.33, uncompensated workers $1.78 each time unit.
   1000 active military cost $83.33, reserves cost $8.33.

   Happiness p.e. requires 1 happy stroller per 5000 civ.
   Education p.e. requires 1 class of graduates per 4000 civ.
   Happiness is averaged over 48 time units.
   Education is averaged over 192 time units.
   The technology/research boost you get from the world is 50.00%.
   Nation levels (tech etc.) decline 1% every 96 time units.
   Tech Buildup is limited to logarithmic growth (base 2.45) after 1.00.

                                   Sectors Ships   Planes   Units
   Maximum mobility                127     127     127      127
   Max mob gain per update         32      64      32       64
   Max eff gain per update         --      64      32       64

   In order to build a nuke, you need 0.33 times the tech level in research

                              Command : VERSION

           Example: In order to build a 300 tech nuke, you need 99 research

   Options enabled in this game:
           ALLYHARBOR, SHOWPLANE, DROPANY, REJECTS, BMAP, AUTONAV, SCUTTLE,
           CONVASAT, ABM, GRIND, PINPOINTMISSILE, SAIL, NUKEFAILDETONATE,
           SHIPNAMES, NONUKESUB, RANGEEDIT, MISSDEF, SHIPSAM, BIND, MERC,
           TACARGO, NOGODS, EASY_BRIDGES, SUPER_BARS, BETTERARMOR, ALL_BLEED,
           DRNUKE, SLOW_WAR, GODNAMES, NEWSUBS, NOMOBCOST, REALM_IN_NAT,
           MULTIFIRE, SHIPTORP, TRADESHIPS, SWEEP_PLANES, MINE_PLANES,
           ASW_PLANES, HARBOR_POLICE, WING_LOAD, ALLYUPGRADE, ALLYHARBORWORK,
           RETREAT, STEALTHV, DAVYJONES, SEMILAND, FUEL, WIRE, NEW_STARVE,
           NEW_WORK, CARRIER_WORK, STOP, RES_POP, NO_PLAGUE

   The person to annoy if something goes wrong is:
           Thomas Ruschak
           (ts@chainsaw.ecn.purdue.edu).
   You can't get your own copy of the source. It's experimental.

See also : innards, rules

