                              Command : NAVIGATE

 SYNTAX:
   [##:##] Command: navigate <SHIP/FLEET> <ROUTE|DESTINATION>

The navigate command is the move command applied to the sea.  You can  control
one ship or an entire fleet with it.

A ship must have at least one crew (which may be civilian or military, but not
an  uncompensated  worker) to be navigated.  If you are moving a fleet and the
flagship stops, the fleet stops; (the lowest  numbered  ship  is  always  con-
sidered the flagship).

The program will prompt with the mobility of the flagship, the minimum  mobil-
ity value for the fleet, and the current sector coordinates in the form:

   <57.0:23.5: -6,4>

which means the flagship has 57 mobility units, some other ship in  the  fleet
has  23.5 mobility units and the flagship is in sector -6,4.  You may indicate
the direction you would like the fleet to move by typing a string  of  letters
consisting of any combination of the following:

                              Command : NAVIGATE

   y  for up-left
   u  for up-right               y    u
   g  for left                    \  /
   j  for right               g  --  --  j
   b  for down-left               /  \
   n  for down-right             b    n
   v  for view
   r  for radar
   l  for lookout
   s  for sonar
   m  to sweep mines
   h  for end of movement

The view option costs no mobility but really only tells  you  whether  or  not
you're in a harbor.

While navigating you may also use radar, sonar, or lookout.  (by  entering  r,
s,  or l) By default it will radar, sonar, or lookout from the lowest-numbered
ship navving. You may also give a ship number or fleet or group  of  ships  on

                              Command : NAVIGATE

the same line: "r 12/13/14/73"

You may also use minesweepers in  the  currently  navigating  group  to  sweep
mines. This costs them the equivalent of 1 sector's mobility.  For example: "m
12/13"

Since the <ROUTE> can be specified in the command line, simple ship  movements
are often typed as a single line, such as:
   [##:##] Command: nav 19 jjjh

Or some movements may be done partly on the command line and  partly  interac-
tively:

   [##:##] Command: nav 18 jj

   <112.7:112.7: -4, -2> v
   patrol boat #18 on open sea @ -3,-2
   <112.7:112.7: -4, -2> gh
   patrol boat #18 stopped at -6,-2

                              Command : NAVIGATE

You may also simply specify the destination sector on  the  command  line.  In
this  case,  empire  will  set  the  path to be the cheapest path (in terms of
length) that currently exists. The unit(s) will move to the  destination  sec-
tor, and then ask for more input.

For example,
   [##:##] Command: nav 18 -6,-2

   <104.2:104.2: -6, -2> h
   patrol boat #18 stopped at -6,-2

Note that if you are naving multiple ships, you may only specify a destination
sector on the command line if all the ships start in the same sector.

The formula for the movement cost for 1 sector is:

                              Command : NAVIGATE

           480 / (( speed + speed * (50+tech)/(200+tech) ) * Efficiency/100)

Moving a ship through a sector that has been mined introduces a 5% chance  per
mine  (cumulative)  that  you  will  be damaged by detecting one of the little
cuties.  Minesweeps can remove up to five mines  per  pass  through  a  sector
(indicated  by  the message Sweep...).  Minesweeps also take 1/2 normal damage
from mines.

Also, note that some things may affect you while you are moving. Forts belong-
ing  to hostile countries will fire at you when you come within range. Hostile
land/sea/air units may fire at/bomb your ships,  if  they're  on  interdiction
missions (see info mission).

NOTE

While navigating, you cannot enter a sector that belongs to  another  country.

                              Command : NAVIGATE

This includes bridges, and harbors. If the ALLYHARBOR option is  enabled,  you
can enter sectors owned by countries allied with you.

See also : mine, ship-types, mission

