                               Command : MARCH

 SYNTAX:
   [##:##] Command: march <LAND UNIT/ARMY> <ROUTE|DESTINATION>

The march command is the move command applied to land units.  You can  control
one unit or an entire army with it.

Land units may only move into sectors you own.  If you are moving an army  and
the  lead unit stops, the army stops; (the lowest numbered unit is always con-
sidered the lead unit).

The program will prompt with the mobility of the lead unit, the minimum mobil-
ity value for the army, and the current sector coordinates in the form:

   <57.0:23.5: -6,4>

which means the lead unit has 57 mobility units, some other unit in  the  army
has 23.5 mobility units and the lead unit is in sector -6,4.  You may indicate
the direction you would like the army to move by typing a  string  of  letters
consisting of any combination of the following:

                               Command : MARCH

   y  for up-left
   u  for up-right               y    u
   g  for left                    \  /
   j  for right               g  --  --  j
   b  for down-left               /  \
   n  for down-right             b    n
   r  for radar
   l  for lookout
   m  to sweep landmines
   h  for end of movement

The radar option will cause the lead unit to use it's radar, if any.  You  may
also  give  a  unit  number  or  army  or  group of units on the same line: "r
12/13/14/73"

The lookout option works in the same way as radar, i.e. it will cause the lead
unit to do a lookout.

                               Command : MARCH

Note: the lookout and radar commands use BTU's, just as if  you'd  typed  them
separately from the command line.

You may also use the 'm' command to  have  engineers  in  the  marching  group
search for mines in the current sector. Example: "m 12"

Since the <ROUTE> can be specified in the command line, simple unit  movements
are often typed as a single line, such as:
   [##:##] Command: march 19 jjjh

Or some movements may be done partly on the command line and  partly  interac-
tively:

   [##:##] Command: march 18 yy

                               Command : MARCH

   <112.7:112.7: -4, -2> l
   Your capital 100% efficient with 549 civ with 10 mil @ -5,-3
   Your highway 100% efficient with 549 civ with 0 mil @ -4,-2
   Your harbor 100% efficient with 549 civ with 109 mil @ -3,-1
   <112.7:112.7: -4, -2> yh
   war band #18 stopped at -5,-3

You may also simply specify the destination sector on  the  command  line.  In
this  case,  empire  will  set  the  path to be the cheapest path (in terms of
mobility) that currently exists. The unit(s) will move to the destination sec-
tor, and then ask for more input.

For example,
   [##:##] Command: march 18 -6,-2

   <104.2:104.2: -6,-2> h
   war band #18 stopped at -5,-3

                               Command : MARCH

Note that if you are marching multiple units, you may only specify a  destina-
tion sector on the command line if all the units start in the same sector.

The formula for the movement cost for 1 sector is:

    (480 / (( speed + speed * ((50+tech)/(200+tech)) ) * Efficiency/100)) *
           (sector cost * 5)

The sector cost depends on the sector type, efficiency, and move  cost.   (The
sector move cost can be seen with show sector stats)

The exact formula is:

        sector cost = ((move cost) * 100 - efficiency) / 500.0;

        minimum 0.01

                               Command : MARCH

For example, a park sector has a move cost of 2. At 100% efficiency, the  sec-
tor cost is: ((2) * 100 - 100) / 500 = 0.2

So, for a 100% efficient, speed 32, tech 0 unit to  enter  a  100%  park,  the
mobility used would be:

    (480 / ((32 + 32 * ((50+0)/(200+0)) ) * 100/100)) * (.2 * 5) = 12

Moving a unit through a sector that has been mined introduces a 5% chance  per
mine  (cumulative)  that  you  will  be damaged by detecting one of the little
cuties.  Units with engineering capabilities can remove up to five  mines  per
pass  through  a  sector (indicated by the message Sweep...).  Such units also
take 1/2 normal damage from mines.  See info lmine for more details.

See also : unit-types, lmine

