                               Command : LMINE

 SYNTAX:
   [##:##] Command: lmine <UNIT> <NUMBER>

This command causes a unit with the engineering ability to lay mines in a sec-
tor. (see info unit-types).

Each mine gives a 5% chance that something moving through the sector  will  be
hit.   The probabilities are additive, e.g. twenty mines produce a 100% chance
of a mine collision.  The damage is dependent upon what hits the  mine.  Learn
by  doing.   Things  that  can  hit mines: units marching through, commodities
being moved or explored through, or planes being transported through.

When moving commodities (civs, mil, shells, etc), the chance is also dependent
upon  the  weight  being  moved.  Moving lots of small shipments has less of a
chance to set off mines.

Also, if a defender in land combat has land-mines in the sector, he receives a
bonus  to  his defense. See info attack for more information.  If the attacker
has engineering units with him, the bonus is less.

                               Command : LMINE

In the command syntax <UNIT> is the number of one of your units  and  <NUMBER>
is  the  number  of  mines  you wish to lay.  That number of shells, (assuming
you've got them), will be dropped in the sector that unit occupies,  magically
becoming mines.

You need not fear mines in sectors that you are the old owner of. This is nor-
mally  all  your  sectors.  When you capture a mined sector, however, you will
need to worry about those mines until you become the old owner of that sector.
Once  you  are the old owner of a sector (i.e when you get the message "Sector
x,y is now fully yours."), you have the mines located, and will no longer  hit
them.

If you are in a captured sector, and the original owner attacks, you will  not
get the mine bonus (as he knows where all the mines are)

Mines can only be removed safely by  a  unit  with  the  engineering  ability.
(Other  units can remove them by hitting them, but...)  Engineering units mov-
ing through a sector with unlocated mines will attempt to remove them, with  a
66%  chance  of  success for each one.  If there are mines remaining after the
engineer rolls 5 times, it will then have to take its chances of hitting  them

                               Command : LMINE

like any other unit.

See also : march, move, explore, transport

