                                Command : FUEL

 SYNTAX:
   [##:##] Command: fuel <ship or  land>  <SHIP/FLEET  |  UNIT/ARMY>  <AMOUNT>
[<OILER>]

The fuel command carries out the fueling of ships and units.  The ship(s) must
be  in  a harbor and the harbor must be at least 2% efficient.  Land units may
be in any sector.  Alternatively, you can fuel at sea using an oiler, which is
any ship with the oiler ability. (Note: if you are in a harbor, you can't fuel
from an oiler, you must use the harbor)

Ships and units can be fueled by either petrol or oil, with petrol being  used
first.  1  unit  of petrol = 5 fuel units. 1 unit of oil = 50 fuel units. Each
ship or unit, in turn, will attempt to take on the specified amount  of  fuel.
Petrol/oil  will  be  used  for each ship or unit, the amount being rounded up
individually. For example, if you have a harbor with 50 fuel in  it,  and  you
tell  a  ship with a 50 fuel capacity to load 50 fuel, it'll use 1 oil. If you
tell it to load *1* fuel 50 times, it'll use *50* oil, with the round-up  mak-
ing  it  use  1 oil each time. The solution, of course, is to not load fuel in
tiny, wasteful amounts.

                                Command : FUEL

Each update, ships and units use fuel to make mobility points. To  produce  10
mobility  points  requires  the number of units of fuel listed for the ship or
unit in the capability list. (see info show) (This number is  usually  1,  but
may be more). If the number is a 0, the unit does not use fuel.

If the ship or unit has no fuel, it will attempt to get fuel using the  supply
procedure  (see info supply). It will try to use first petrol, then oil, until
it has enough fuel to get full mobility.  If it can't get fuel  by  using  the
supply system, it won't get mobility.

See show for a table of the maximum amounts of fuel that  can  be  carried  on
each type of unit or ship.

You can fuel allied ships, but must fuel them one at a time, by number.

See also : ship-types, unit-types

