 SYNTAX:
   [##:##] Command: budget [<sector type|P|S|L|M|N|A|C> <PRIORITY|~>]

budget with no arguments produces:

[4:501] Command : budg
Current treasury:                                               98063
Income from taxes+bars:                                         1503+32000
Payments for Military+Capitals                                  468+64

Sector Type             Abbr    Production      Priority        Total Cost
uranium mine            u       0 rad                           $0
park                    p       0 happy         3               $0
defense plant           d       0 guns                          $0
shell industry          i       0 shells                        $0
technical center        t       0 tech                          $0
research lab            r       0 medical                       $0
library/school          l       639 edu         0               $(5751)
bank                    b       0 bars                          $0
refinery                %       0 petrol                        $0
enlistment center       e       0 mil                           $0
Unit building           L       2 units                         $501
Unit maintenance        A       2 units                         $120
Ship building           S       0 ships         1               $0
Ship maintenance        M       1 ship                          $32
Plane building          P       7 planes                        $1344
Plane maintenance       N       8 planes                        $276
                                        Estimated Delta:        31319
                                        New treasury:           129382

Budget with an argument sets the priority of the given sector type (or  L  for
unit  building,  or  A for unit maintenance, or P for plane building, or S for
ship building, or M for ship maintenance, or N for plane maintenance, or C  to
clear all)

Priorities are a positive number, or 0, or ~.

By default, budget lists only sector types that produce. Non-producing  sector
types will be listed if they are given a priority.

Update order:

When the BUDGET option is enabled, the update procedure  changes.  Please  see
info update-sequence for more details.

Turning sectors off

Sector designations (or ship or plane building) with a  0  priority  will  not
produce, build efficiency, or gain avail.  Ship & plane maintenance may not be
skipped.

If a sector of a type with 0 priority has been re-designated, the sector  will
be  torn  down  and  rebuilt as usual (and may produce as well, dending on the
amount of work available, as normal)

If a sector of a type with a non-zero priority has  been  re-designated  to  a
type  with  a 0 priority, the sector will be torn down to 0%, and the designa-
tion changed, but no further work will be done.

For other ways to control sector production, see the start and stop commands.

Costs for each sector type include costs for building efficiency in sectors of
that type. (This is true even if the sector will change to a different type as
a result of that work. For example, costs for libraries will include all costs
for  work  done in library sectors, even if one of the sectors is being turned
into an aggie)

Estimated Delta

The estimated delta may not be correct, due to events during updates.   (star-
vation, plague, sector revolts, etc) It will, however, usually be close.

Budget takes into account avail in headquarters,  harbors  and  airports,  and
will only show you how much you'll pay for work that will actually get done in
cases where your headquarters/airports/harbors will not have enough  avail  to
work on all units/planes/ships.

See also : show, sector-types

