                               Command : RADAR

 SYNTAX:
   [mc ##] Command : radar [<SHIP/FLEET> | <SECTS>]

The radar command displays sectors in a graphic manner similar to the map com-
mand,  but has a circular range dependent on the efficiency of the radar unit.
If you supply numbers, radar assumes you mean ships; if you supply a range  of
sectors, radar assumes you mean land sectors.

For each land radar base, the program will respond with  the  station's  effi-
ciency and range and then display the area.

What is displayed is dependent upon the range.  Sectors and ships  within  1/2
of the range are displayed with their sector or ship designations.  Sectors at
greater distances are indicated by a '?' if  they  are  inhabited  by  another
country.

A 100% radar station in a country with infinite technology on a clear day  has
a  range of 16.  The range is linearly related to efficiency; thus a 50% radar
station can see half as far as a 100% radar station.  The range is related  to
technology  level  in  the usual way, i.e., it varies linearly with technology

                               Command : RADAR

factor as indicated in the nation report; see info nation and info  technology
for details.

Satellites will appear on the map as a '$'.

An example of land radar:
   [mc ##] Command : radar 5,1

                               Command : RADAR

   5,1 efficiency 100%, max range 6
          . a a - ^ ? ?
         T k o ! - ^ ? ?
        a h j a ^ ^ ^ ^ ^
       h . a w a ^ - ? a ?
      . . a m a b f a ^ ^ -
     . . m c * a a - ^ - ^ -
    . - . a + . 0 a - - ^ - .
     - ^ ^ a + ) ^ a - - ^ .
      - - a m + a f . . - ^
       ^ a - a + a ^ - - -
        - ^ - - ^ - - - -
         - ^ - - - - - -
          - - - - - - -

                               Command : RADAR

Sea radar is highly dependent upon what kind of ship you have  and  what  kind
the opponent has.  (e.g., Battleships can see battleships far away but fishing
boats must be close together to see each other).

The maximum distance at which ship A can see ship B is dependent on  two  fac-
tors: the spying ability of ship A, and the visibility of ship B.  Battleships
have sophisticated communications equipment which give them a  maximum  spying
range  of  6 while fishing boats, having little such equipment, have a maximum
range of 2.  This factor is shown in a table in info ships(i) under the  head-
ing  spy.  On the other hand, the ships vary in size and consequently, vary in
visibility.  Battleships, oil derricks, and carriers are the easiest  to  see;
next  come  cargo  ships,  heavy  cruisers  and  tenders, and so on.  See info
ships(i) for a chart.

Ship A will see ship B if the distance between them is less than:

                spy factor of ship A * visibility of ship B
   efficiency * ------------------------------------------- * technology factor
                                  20

                               Command : RADAR

An example of ship radar:
   [mc ##] Command : radar 50

   patrol boat #50 at -1, -3 efficiency 100%, max range 4
        . . . . .
       . . . . - -
      . . - . a a -
     . . . T k o ! -
    . - F a P j a ^ ^
     . . - . a w a ^
      . . . a m a b
       . . m c * a
        - . a + .

See also : census, map, nation, ships(i), technology

