                              Command : NAVIGATE

 SYNTAX:
   [mc ##] Command : navigate <SHIPS> <PATH>

The navigate command allows you to direct the movement of any and all of  your
naval  units  located  in  a particular sector.  You specify a set of ships to
move, and then the path that will be taken by the ships.

In order to move, each ship must have mobility, be in a water sector or a har-
bor owned by you or your ally, and must have a crew on board.  All ships being
moved must be in the same sector, and all the ships must be owned by you.

If the path isn't fully specified, navigate will continue to  prompt  you  for
directions  until you end the movement, or until any one of your ships run out
of mobility.  Navigate will prompt for subsequent moves in the form:

   <2@10,10: 57>

which means that you are moving 2 ships, that they are at 10,10, and that  the
ship containing the smallest amount of mobility of the 2 ships has 57 mobility
units left.

                              Command : NAVIGATE

The mobility cost that each ship pays per sector it enters varies depending on
the  technology  of the ship, the ship efficiency, and the speed rating of the
ship -- the higher the speed, the faster the ship.

The one passive danger in navigating the seas is the chance  of  running  into
mines.   While  mines can only be present in coastal waters, each mine present
in a sector introduces a 5% chance per mine (cumulative) that one or  more  of
your  ships will be struck!  Mines do a fair bit of damage -- about as much as
a torpedo -- which will tend to sink some of the  smaller  ships.   Minesweeps
accompanying  a fleet will sweep up mines as a side effect of moving through a
sector, up to five mines per pass.  Each mine swept will be indicated  by  the
message Sweep....

See also : paths, ships, mine, ship

