                              Concept : Products

 Many Empire sector types exist specifically to turn raw materials  into  pro-
ducts.   Some  of those products may, in turn, be considered raw materials for
other industries which produce other products.

This table gives the constituents and costs for each type of product.

NOTE: All costs given in the table are for 100% production  efficiency.   Many
processes  depend  on  technology  or educational level of the country; a note
like p.e.=(tlev+10)/(tlev+20) means that a country with a technology level  of
0  has  a  production  efficiency of 50% and will only produce one-half of the
specified product amount for the given costs, whereas a country with  a  tech-
nology level of 100 will have a production efficiency of 92%.

The rate at which constituents are turned into products  is  governed  by  the
work  accrued  to  a sector (see info innards) divided by the units of consti-
tuents per unit of product.  E.g., it takes 3  units  of  work  to  produce  1
shell;  2 units to incorporate the light construction materials and 1 unit for
the heavy.  Natural resources such as fertility count as one unit  of  consti-
tuents; e.g., it takes 1 unit of work per unit of food produced.

                              Concept : Products

    shells  Shell  production  efficiency   depends   on   technology   level;
            p.e.=tlev/(tlev+10)  Shells  cost  $3  each  to manufacture.  Each
            requires 2 units of light construction materials  and  1  unit  of
            heavy  construction materials.  You must have a minimum technology
            of 20 to produce shells.
      guns  Gun production depends on  technology  level;  p.e.=tlev/(tlev+10)
            Guns cost $30 each to manufacture.  Each requires 5 units of light
            construction materials, 10 units of heavy construction  materials,
            and  1  unit  of oil.  You must have a minimum technology of 20 to
            produce guns.
      iron  Iron ore production depends on mineral content in mines.  Extract-
            ing iron ore is free, and the mineral content of the sector is not
            depleted by mining iron.
      dust  Gold dust production depends  on  gold  mineral  content  in  gold
            mines.  Extracting gold dust is free, but the gold mineral content
            of the sector is depleted by mining gold dust.
      bars  Gold bars are produced in banks.  Gold bar production  depends  on
            gold  dust  in  gold  mines.   Gold  bars  cost $30 to produce and
            require 5 units of gold dust each.
      food  Food production efficiency depends on  technology  level  and  the

                              Concept : Products

            fertility of the  agribusiness  sector;  p.e.=(tlev+10)/(tlev+20).
            Growing  food  is  free,  and  the  fertility of the sector is not
            depleted by growing food.  Food can also be grown in non-agro sec-
            tors,  however  production  in these sectors is one-tenth as effi-
            cient as in agro sectors.
       oil  Oil production efficiency depends on technology level and the  oil
            content  of  the sector; p.e.=(tlev+10)/(tlev+20).  Pumping oil is
            free, but the oil content of the sector is depleted by  extracting
            and refining oil.
 petroleum  Petroleum    production    depends    on     technology     level;
            p.e.=tlev/(tlev+10).  A unit of petroleum costs $1 to manufacture.
            Every 10 units of petroleum require 1 unit of oil to produce.  You
            must have a minimum technology of 20 to produce petroleum.
       lcm  Light construction material production efficiency depends on tech-
            nology  level;  p.e.=(tlev+10)/(tlev+20).  Producing lcms does not
            cost money, but requires 1 unit of iron ore.
       hcm  Heavy construction material production efficiency depends on tech-
            nology  level;  p.e.=(tlev+10)/(tlev+20).  Producing hcms does not
            cost money, but requires 2 unit of iron ore.
       rad  Radioactive material production efficiency depends  on  technology

                              Concept : Products

            level, which must be at least 40.  p.e.=(tlev-30)/(tlev-40).  Pro-
            ducing  rads  cost $2 per ton, and depletes the uranium content of
            the sector.
 education  A unit of education (a class of graduates), costs $10  to  produce
            and requires 1 unit of light construction materials.
 happiness  A unit of happiness (happy strollers), costs $10  to  produce  and
            requires 1 unit of light construction materials.
technology  Technology  production  efficiency  depends  on  education  level;
            p.e.=elev/(elev+10).  A unit of technology (a technological break-
            through), costs $100 to produce and requires  10  units  of  light
            construction materials, 5 units of oil and 1 unit of gold dust.
  research  Research  production  efficiency  depends  on   education   level;
            p.e.=elev/(elev+10).   A  unit  of research (a medical discovery),
            costs $100 to produce and requires 10 units of light  construction
            materials, 5 units of oil and 1 unit of gold dust.

