                              Information : Bugs

 Guerrillas don't seem to carry the plague.

When two countries are attacking each other simultaneously, you can  sometimes
move  into  a sector he is in the process of attacking.  If you get the timing
right, he will take the sector but you will get it back, along  with  all  his
military.

If a plane is out to trade, and gets shot down, it can still be  bought  until
the  next  update.  If another country builds a new plane that gets the number
of the plane that was shot down, the new plane will go on the  trading  market
automatically.   Then  if  that plane is bought, the money goes to the country
whose plane was shot down, not the country that built the plane.

Sometimes sector ownership doesn't change when the last civ  starves,  so  you
may  get census information about sectors with 0 civs.  Later this same sector
may get its ownership switched to the Deity without your doing anything.

                              Information : Bugs

You can only have so much of a commodity in a sector.  If you went over 32,000
and  something,  units  of  food, for example, bizarre things might happen.  I
think that has been fixed.

Treaty had bugs (for example, firing on any ships was considered a treaty vio-
lation,  not  just  the  ships of the country you had a treaty with).  I think
Jeff might have fixed this.

Also air attacks were not considered treaty violations.  This  may  have  been
fixed.

You can map out enemy territory by raiding his radar stations.

Look only spots subs (from destroyers) at a certain distance.  If you are  too
close you won't see them (unless you are in the same sector).

You can only fly as many planes on a mission as you can  fit  on  the  command
line (so low numbered planes have an advantage this way).

                              Information : Bugs

See also : list, commands, innards, and the SOURCE

