#ifndef __R600_STATE_H__
#define __R600_STATE_H__


#include "xf86drm.h"

typedef int bool_t;

#define CLEAR(x) memset (&x, 0, sizeof(x))

/* Sequencer / thread handling */
typedef struct {
    int ps_prio;
    int vs_prio;
    int gs_prio;
    int es_prio;
    int num_ps_gprs;
    int num_vs_gprs;
    int num_gs_gprs;
    int num_es_gprs;
    int num_temp_gprs;
    int num_ps_threads;
    int num_vs_threads;
    int num_gs_threads;
    int num_es_threads;
    int num_ps_stack_entries;
    int num_vs_stack_entries;
    int num_gs_stack_entries;
    int num_es_stack_entries;
} sq_config_t;

/* Color buffer / render target */
typedef struct {
    int id;
    int w;
    int h;
    uint64_t base;
    int format;
    int endian;
    int array_mode;						// tiling
    int number_type;
    int read_size;
    int comp_swap;
    int tile_mode;
    int blend_clamp;
    int clear_color;
    int blend_bypass;
    int blend_float32;
    int simple_float;
    int round_mode;
    int tile_compact;
    int source_format;
    /* 2D related CB state */
    uint32_t pmask;
    int rop;
    int blend_enable;
    uint32_t blendcntl;
    struct radeon_bo *bo;
    struct radeon_surface *surface;
} cb_config_t;

/* Depth buffer */
typedef struct {
    int w;
    int h;
    uint64_t base;
    int format;
    int read_size;
    int array_mode;						// tiling
    int tile_surface_en;
    int tile_compact;
    int zrange_precision;
    struct radeon_bo *bo;
} db_config_t;

/* Shader */
typedef struct {
    uint64_t shader_addr;
    uint32_t shader_size;
    int num_gprs;
    int stack_size;
    int dx10_clamp;
    int prime_cache_pgm_en;
    int prime_cache_on_draw;
    int fetch_cache_lines;
    int prime_cache_en;
    int prime_cache_on_const;
    int clamp_consts;
    int export_mode;
    int uncached_first_inst;
    struct radeon_bo *bo;
} shader_config_t;

/* Vertex buffer / vtx resource */
typedef struct {
    int id;
    uint64_t vb_addr;
    uint32_t vtx_num_entries;
    uint32_t vtx_size_dw;
    int clamp_x;
    int format;
    int num_format_all;
    int format_comp_all;
    int srf_mode_all;
    int endian;
    int mem_req_size;
    struct radeon_bo *bo;
} vtx_resource_t;

/* Texture resource */
typedef struct {
    int id;
    int w;
    int h;
    int pitch;
    int depth;
    int dim;
    int tile_mode;
    int tile_type;
    int format;
    uint64_t base;
    uint64_t mip_base;
    uint32_t size;
    int format_comp_x;
    int format_comp_y;
    int format_comp_z;
    int format_comp_w;
    int num_format_all;
    int srf_mode_all;
    int force_degamma;
    int endian;
    int request_size;
    int dst_sel_x;
    int dst_sel_y;
    int dst_sel_z;
    int dst_sel_w;
    int base_level;
    int last_level;
    int base_array;
    int last_array;
    int mpeg_clamp;
    int perf_modulation;
    int interlaced;
    struct radeon_bo *bo;
    struct radeon_bo *mip_bo;
    struct radeon_surface *surface;
} tex_resource_t;

/* Texture sampler */
typedef struct {
    int				id;
    /* Clamping */
    int				clamp_x, clamp_y, clamp_z;
    int		       		border_color;
    /* Filtering */
    int				xy_mag_filter, xy_min_filter;
    int				z_filter;
    int				mip_filter;
    bool_t			high_precision_filter;	/* ? */
    int				perf_mip;		/* ? 0-7 */
    int				perf_z;			/* ? 3 */
    /* LoD selection */
    int				min_lod, max_lod;	/* 0-0x3ff */
    int                         lod_bias;		/* 0-0xfff (signed?) */
    int                         lod_bias2;		/* ? 0-0xfff (signed?) */
    bool_t			lod_uses_minor_axis;	/* ? */
    /* Other stuff */
    bool_t			point_sampling_clamp;	/* ? */
    bool_t			tex_array_override;	/* ? */
    bool_t                      mc_coord_truncate;	/* ? */
    bool_t			force_degamma;		/* ? */
    bool_t			fetch_4;		/* ? */
    bool_t			sample_is_pcf;		/* ? */
    bool_t			type;			/* ? */
    int				depth_compare;		/* only depth textures? */
    int				chroma_key;
} tex_sampler_t;

/* Draw command */
typedef struct {
    uint32_t prim_type;
    uint32_t vgt_draw_initiator;
    uint32_t index_type;
    uint32_t num_instances;
    uint32_t num_indices;
} draw_config_t;

#define BEGIN_BATCH(n)				\
do {					\
    radeon_ddx_cs_start(pScrn, (n), __FILE__, __func__, __LINE__);	\
} while(0)
#define END_BATCH()				\
do {					\
    radeon_cs_end(info->cs, __FILE__, __func__, __LINE__);	\
} while(0)
#define RELOC_BATCH(bo, rd, wd)					\
do {							\
    int _ret;								\
    _ret = radeon_cs_write_reloc(info->cs, (bo), (rd), (wd), 0);	\
    if (_ret) ErrorF("reloc emit failure %d (%s %d)\n", _ret, __func__, __LINE__); \
} while(0)
#define E32(dword)                                                  \
do {                                                                    \
    radeon_cs_write_dword(info->cs, (dword));			\
} while (0)

#define EFLOAT(val)							\
do {								        \
    union { float f; uint32_t d; } a;                                   \
    a.f = (val);								\
    E32(a.d);							\
} while (0)

#define PACK3(cmd, num)	       					\
do {                                                                    \
    E32(RADEON_CP_PACKET3 | ((cmd) << 8) | ((((num) - 1) & 0x3fff) << 16)); \
} while (0)

/* write num registers, start at reg */
/* If register falls in a special area, special commands are issued */
#define PACK0(reg, num)                                             \
do {                                                                    \
    if ((reg) >= SET_CONFIG_REG_offset && (reg) < SET_CONFIG_REG_end) {	\
	PACK3(IT_SET_CONFIG_REG, (num) + 1);			\
	E32(((reg) - SET_CONFIG_REG_offset) >> 2);		\
    } else if ((reg) >= SET_CONTEXT_REG_offset && (reg) < SET_CONTEXT_REG_end) { \
	PACK3(IT_SET_CONTEXT_REG, (num) + 1);			\
	E32(((reg) - SET_CONTEXT_REG_offset) >> 2);		\
    } else if ((reg) >= SET_ALU_CONST_offset && (reg) < SET_ALU_CONST_end) { \
	PACK3(IT_SET_ALU_CONST, (num) + 1);			\
	E32(((reg) - SET_ALU_CONST_offset) >> 2);			\
    } else if ((reg) >= SET_RESOURCE_offset && (reg) < SET_RESOURCE_end) { \
	PACK3(IT_SET_RESOURCE, num + 1);				\
	E32(((reg) - SET_RESOURCE_offset) >> 2);			\
    } else if ((reg) >= SET_SAMPLER_offset && (reg) < SET_SAMPLER_end) { \
	PACK3(IT_SET_SAMPLER, (num) + 1);				\
	E32((reg - SET_SAMPLER_offset) >> 2);			\
    } else if ((reg) >= SET_CTL_CONST_offset && (reg) < SET_CTL_CONST_end) { \
	PACK3(IT_SET_CTL_CONST, (num) + 1);			\
	E32(((reg) - SET_CTL_CONST_offset) >> 2);		\
    } else if ((reg) >= SET_LOOP_CONST_offset && (reg) < SET_LOOP_CONST_end) { \
	PACK3(IT_SET_LOOP_CONST, (num) + 1);			\
	E32(((reg) - SET_LOOP_CONST_offset) >> 2);		\
    } else if ((reg) >= SET_BOOL_CONST_offset && (reg) < SET_BOOL_CONST_end) { \
	PACK3(IT_SET_BOOL_CONST, (num) + 1);			\
	E32(((reg) - SET_BOOL_CONST_offset) >> 2);		\
    } else {								\
	E32(CP_PACKET0 ((reg), (num) - 1));			\
    }									\
} while (0)

/* write a single register */
#define EREG(reg, val)							\
do {								        \
    PACK0((reg), 1);						\
    E32((val));							\
} while (0)

void R600CPFlushIndirect(ScrnInfoPtr pScrn);
void R600IBDiscard(ScrnInfoPtr pScrn);

void
r600_wait_3d_idle_clean(ScrnInfoPtr pScrn);
void
r600_wait_3d_idle(ScrnInfoPtr pScrn);
void
r600_start_3d(ScrnInfoPtr pScrn);
void
r600_set_blend_color(ScrnInfoPtr pScrn, float *color);
void
r600_set_render_target(ScrnInfoPtr pScrn, cb_config_t *cb_conf, uint32_t domain);
void
r600_cp_wait_vline_sync(ScrnInfoPtr pScrn, PixmapPtr pPix, xf86CrtcPtr crtc, int start, int stop);
void
r600_set_spi(ScrnInfoPtr pScrn, int vs_export_count, int num_interp);
void
r600_fs_setup(ScrnInfoPtr pScrn, shader_config_t *fs_conf, uint32_t domain);
void
r600_vs_setup(ScrnInfoPtr pScrn, shader_config_t *vs_conf, uint32_t domain);
void
r600_ps_setup(ScrnInfoPtr pScrn, shader_config_t *ps_conf, uint32_t domain);
void
r600_set_alu_consts(ScrnInfoPtr pScrn, int offset, int count, float *const_buf);
void
r600_set_bool_consts(ScrnInfoPtr pScrn, int offset, uint32_t val);
void
r600_set_tex_resource(ScrnInfoPtr pScrn, tex_resource_t *tex_res, uint32_t domain);
void
r600_set_tex_sampler (ScrnInfoPtr pScrn, tex_sampler_t *s);
void
r600_set_screen_scissor(ScrnInfoPtr pScrn, int x1, int y1, int x2, int y2);
void
r600_set_vport_scissor(ScrnInfoPtr pScrn, int id, int x1, int y1, int x2, int y2);
void
r600_set_generic_scissor(ScrnInfoPtr pScrn, int x1, int y1, int x2, int y2);
void
r600_set_window_scissor(ScrnInfoPtr pScrn, int x1, int y1, int x2, int y2);
void
r600_set_clip_rect(ScrnInfoPtr pScrn, int id, int x1, int y1, int x2, int y2);
void
r600_set_default_state(ScrnInfoPtr pScrn);
void
r600_draw_immd(ScrnInfoPtr pScrn, draw_config_t *draw_conf, uint32_t *indices);
void
r600_draw_auto(ScrnInfoPtr pScrn, draw_config_t *draw_conf);

void r600_finish_op(ScrnInfoPtr pScrn, int vtx_size);

Bool
R600SetAccelState(ScrnInfoPtr pScrn,
		  struct r600_accel_object *src0,
		  struct r600_accel_object *src1,
		  struct r600_accel_object *dst,
		  uint32_t vs_offset, uint32_t ps_offset,
		  int rop, Pixel planemask);

extern Bool RADEONPrepareAccess_CS(PixmapPtr pPix, int index);
extern void RADEONFinishAccess_CS(PixmapPtr pPix, int index);
extern void *RADEONEXACreatePixmap2(ScreenPtr pScreen, int width, int height,
				    int depth, int usage_hint, int bitsPerPixel,
				    int *new_pitch);
extern void RADEONEXADestroyPixmap(ScreenPtr pScreen, void *driverPriv);
extern Bool RADEONEXAPixmapIsOffscreen(PixmapPtr pPix);
extern Bool RADEONEXASharePixmapBacking(PixmapPtr ppix, ScreenPtr secondary, void **handle_p);
extern Bool RADEONEXASetSharedPixmapBacking(PixmapPtr ppix, void *handle);
#endif
