level = {
  rock = {
    framedelay = 0.03
    scale = 0.2
    count = 2
    geometry = "moving"
    rock = {
      framedelay = 0.02
      scale = 0.1
      count = 3
      geometry = "moving"
      rock = {
	framedelay = 0.01
	scale = 0.05
	count = 6
	geometry = "moving"
      }
    }
  }
}
level = {
  rock = {
    framedelay = 0.03
    scale = 0.2
    count = 10
    geometry = "moving"
    rock = {
      framedelay = 0.02
      scale = 0.1
      count = 3
      geometry = "moving"
      rock = {
	framedelay = 0.01
	scale = 0.05
	count = 6
	geometry = "moving"
      }
    }
  }
}
