# File: q_info.txt

# This file is used to initialize the quests array (q_list), which is
# used to handle all player quests in the Kangband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# If quests need a special area, then that must be defined in v_info.txt
# with the corresponding number. In other words, if the last value
# for the field vaultused is true (1), then you must have a corresponding
# entry in the v_info.txt file.

# Q:questtype:nummon:curnum:maxnum:level:r_idx:k_idx:y:x:road:vaultused
# Can have lines T1 through T9
# -KMW-

N:100:Random Monster
Q:2:0:0:0:1:0:0:0:0:0:0

N:101:Thieves Hideout
T1:There are thieves robbing my people! They live in a small
T2:burrow outside the city walls robbing people as they pass
T3:on the roads. They even sneak inside the town to mug and
T4:pillage! Your task is to go to the burrow and kill these
T5:ruffians.
Q:6:0:0:0:0:0:0:28:137:0:1

N:102:Random Monster
Q:2:0:0:0:1:0:0:0:0:0:0

N:103:The Sewer
T1:The sewer underneath the city has been acting strange
T2:lately. There are rumors of monsters living beneath our
T3:fair city. I need you to exterminate the vermin and
T4:bring the sewer back to its normal, if dirty, self.
Q:6:0:0:0:0:0:0:23:112:0:1

N:104:Random Monster
Q:2:0:0:0:1:0:0:0:0:0:0

N:105:Volcano
T1:A volcano has been rumbling in the southeast part of our
T2:territory. I need you to enter the volcano and find the
T3:exit, which will in turn plug it up. Watch for creatures
T4:trying to make a home for themselves. Just get to the exit!
Q:4:0:0:0:0:0:0:57:189:1:1

N:106:Random Monster
Q:2:0:0:0:1:0:0:0:0:0:0

N:107:Master Thief
T1:A master thief has been robbing my people on the roads.
T2:Find him and eliminate him! He could be in the town or
T3:on the roads but he is here.
Q:1:0:0:1:0:354:0:0:0:0:0

N:108:Random Monster
Q:2:0:0:0:1:0:0:0:0:0:0

N:109:Druid's Shop
T1:There is a new shop that has opened up in town. But,
T2:due to political reasons, we cannot have a druid setting
T3:up shop in town.  We also cannot act directly against him
T4:without alarming the other shopkeepers.
T6:I need you to take him out.
Q:1:0:0:1:0:177:0:28:74:0:1

N:110:Random Monster
Q:2:0:0:0:1:0:0:0:0:0:0

N:111:Poisoning of Water
T1:Water trolls are poisoning the lake outside the town. As this
T2:is the primary source of water for our fair city, you can
T3:see the dire consequences! Hurry and eliminate at least 24 trolls
T4:so the water can return to a normal state naturally.
T5:Be prepared, rumor has it there approximately 20 water trolls
T6:at the lake.
Q:5:24:0:0:0:0:0:54:9:2:1

N:112:Red Dragon Nest
T1:A family of red dragons has set up their home in the northeast
T2:mountains. They have been swooping down on farms and feeding
T3:on our livestock.
T5:Please eliminate this threat and kill all the dragons.
T7:Scouts have reported that the dragons are of ALL ages.
Q:6:0:0:0:0:0:0:5:150:3:1

N:113:The Gauntlet
T1:Consider this a quest to determine the full extent of your
T2:valor, courage, and cunning. You must pass this test before
T3:we entrust you with the most important quests.  There is a
T4:cave to the east filled with vile monsters. There is also
T5:an exit on the other side of the cave.
T7:This highly dangerous quest requires you to run the gauntlet
T8:and make it to the exit alive.
Q:4:0:0:0:0:0:0:30:194:4:1

N:114:The Vault
T1:The vault was used outside the town as a minor fortress and
T2:stored many valuable items.  It has since been overrun.  Please
T3:find the short sword known as Sting and return it to us!
T4:The moment you find the sword, your quest will be complete.
T5:While the sword could be in any of the chambers, only look
T6:through one at a time. The monsters here are strong and there are
T7:traps to be concerned with as well.
Q:3:0:0:0:0:0:88:4:107:5:1

N:115:Volcano II
T1:The volcano is acting up again.  But, we do not think
T2:it is natural. Now, it is time to eliminate all creatures
T3:that are making their home at the volcano. You must exterminate
T4:them all if we are to avoid having lava ruin our crops!
Q:6:0:0:0:0:0:0:57:189:1:1

N:116:Graveyard
T1:There is a crypt to the east where we have buried all of our
T2:past rulers and heroes. Now, it is being overrun by undead!
T3:Is nothing sacred to Morgoth?! You must travel through the passageways
T4:of this underground and find the exit. The exit will trigger a
T5:powerful dispel undead spell which will free this holy spot from
T6:the undead. The spell must have dissapated over time. You can
T7:reactivate it!
Q:4:0:0:0:0:0:0:41:194:6:1

N:117:Tarrasque
T1:One of our greatest fears has been realized! The Tarrasque is
T2:loose and prowling our countryside!! You must defeat it before
T3:the city is destroyed. Be careful when you leave this building,
T4:it could be anywhere!!
Q:1:0:0:1:0:539:0:0:0:0:0

N:118:Sauron
T1:It is time to take the battle to Morgoth. But, before you can
T2:reach him, you must find and kill Sauron.  Only after defeating
T3:this powerful wizard, will the stairs leading to Morgoth's lair
T4:be opened.
Q:1:0:0:1:99:546:0:0:0:0:0

N:119:Morgoth
T1:Your final quest is the ultimate quest that has always been
T2:required of you. There are no other goals for you to strive for.
T3:You must enter Morgoth's dungeon, travel deep, and defeat this
T4:source of all our problems. Be prepared, be patient, and good luck.
T6:May the light shine on you.
Q:1:0:0:1:100:547:0:0:0:0:0

