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A 2D terrain model for the globe. More...
#include <vtkGeoTerrain2D.h>
Public Types | |
| typedef vtkGeoTerrain | Superclass |
Public Types inherited from vtkGeoTerrain | |
| typedef vtkObject | Superclass |
Public Member Functions | |
| virtual int | IsA (const char *type) |
| vtkGeoTerrain2D * | NewInstance () const |
| virtual void | PrintSelf (ostream &os, vtkIndent indent) |
| virtual vtkAbstractTransform * | GetTransform () |
| virtual void | SetTextureTolerance (double) |
| virtual double | GetTextureTolerance () |
| virtual void | SetLocationTolerance (double) |
| virtual double | GetLocationTolerance () |
Public Member Functions inherited from vtkGeoTerrain | |
| vtkGeoTerrain * | NewInstance () const |
| void | SaveDatabase (const char *path, int depth) |
| virtual vtkGeoSource * | GetSource () |
| virtual void | SetSource (vtkGeoSource *source) |
| void | AddActors (vtkRenderer *ren, vtkAssembly *assembly, vtkCollection *imageReps) |
| virtual void | SetOrigin (double, double, double) |
| virtual void | SetOrigin (double[3]) |
| virtual double * | GetOrigin () |
| virtual void | GetOrigin (double &, double &, double &) |
| virtual void | GetOrigin (double[3]) |
| virtual void | SetMaxLevel (int) |
| virtual int | GetMaxLevel () |
Static Public Member Functions | |
| static vtkGeoTerrain2D * | New () |
| static int | IsTypeOf (const char *type) |
| static vtkGeoTerrain2D * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkGeoTerrain | |
| static vtkGeoTerrain * | New () |
| static int | IsTypeOf (const char *type) |
| static vtkGeoTerrain * | SafeDownCast (vtkObjectBase *o) |
Protected Member Functions | |
| virtual vtkObjectBase * | NewInstanceInternal () const |
| vtkGeoTerrain2D () | |
| ~vtkGeoTerrain2D () | |
| virtual void | InitializeNodeAnalysis (vtkRenderer *ren) |
| virtual bool | NodeInViewport (vtkGeoTerrainNode *node) |
| virtual int | EvaluateNode (vtkGeoTerrainNode *node) |
Protected Member Functions inherited from vtkGeoTerrain | |
| vtkGeoTerrain () | |
| ~vtkGeoTerrain () | |
| virtual void | SetGeoSource (vtkGeoSource *source) |
| void | Initialize () |
| void | PrintTree (ostream &os, vtkIndent indent, vtkGeoTerrainNode *node) |
| virtual void | SetGeoCamera (vtkGeoCamera *camera) |
Protected Attributes | |
| double | LocationTolerance |
| double | TextureTolerance |
| double | CameraBounds [4] |
| double | PixelSize |
Protected Attributes inherited from vtkGeoTerrain | |
| vtkGeoSource * | GeoSource |
| vtkGeoTerrainNode * | Root |
| vtkGeoTreeNodeCache * | Cache |
| double | Origin [3] |
| vtkExtractSelectedFrustum * | Extractor |
| vtkGeoCamera * | GeoCamera |
| int | MaxLevel |
A 2D terrain model for the globe.
vtkGeoTerrain2D contains a multi-resolution tree of geometry representing the globe. It uses a vtkGeoSource subclass to generate the terrain, such as vtkGeoProjectionSource. This source must be set before using the terrain in a vtkGeoView2D. The terrain also contains an AddActors() method which updates the set of actors representing the globe given the current camera position.
Definition at line 49 of file vtkGeoTerrain2D.h.
Definition at line 53 of file vtkGeoTerrain2D.h.
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Reimplemented from vtkGeoTerrain.
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Reimplemented from vtkGeoTerrain.
| vtkGeoTerrain2D* vtkGeoTerrain2D::NewInstance | ( | ) | const |
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Reimplemented from vtkGeoTerrain.
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The maximum size of a single texel in pixels. Images will be refined if a texel becomes larger than the tolerance.
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The maximum size of a single texel in pixels. Images will be refined if a texel becomes larger than the tolerance.
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The maximum allowed deviation of geometry in pixels. Geometry will be refined if the deviation is larger than the tolerance.
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The maximum allowed deviation of geometry in pixels. Geometry will be refined if the deviation is larger than the tolerance.
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Return the projection transformation used by this 2D terrain.
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AddActors() calls this to setup parameters for evaluating nodes.
Reimplemented from vtkGeoTerrain.
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AddActors() calls this to determine if a node is in the current viewport.
Reimplemented from vtkGeoTerrain.
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AddActors() calls to to evaluate whether a node should be refined (1), coarsened (-1), or remain at the same level (0).
Reimplemented from vtkGeoTerrain.
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Definition at line 77 of file vtkGeoTerrain2D.h.
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Definition at line 78 of file vtkGeoTerrain2D.h.
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Definition at line 91 of file vtkGeoTerrain2D.h.
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Definition at line 92 of file vtkGeoTerrain2D.h.
1.8.6