// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _BRepPrim_Sphere_HeaderFile
#define _BRepPrim_Sphere_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <Standard_Real.hxx>
#include <BRepPrim_Revolution.hxx>
class Standard_DomainError;
class gp_Pnt;
class gp_Ax2;
class TopoDS_Face;


//! Implements the sphere primitive
class BRepPrim_Sphere  : public BRepPrim_Revolution
{
public:

  DEFINE_STANDARD_ALLOC

  
  //! Creates a Sphere at  origin with  Radius. The axes
  //! of the sphere are the  reference axes. An error is
  //! raised if the radius is < Resolution.
  Standard_EXPORT BRepPrim_Sphere(const Standard_Real Radius);
  
  //! Creates a Sphere with Center and Radius.  Axes are
  //! the   referrence    axes.   This    is the    STEP
  //! constructor.
  Standard_EXPORT BRepPrim_Sphere(const gp_Pnt& Center, const Standard_Real Radius);
  
  //! Creates a sphere with given axes system.
  Standard_EXPORT BRepPrim_Sphere(const gp_Ax2& Axes, const Standard_Real Radius);
  
  //! The surface normal should be directed  towards the
  //! outside.
  Standard_EXPORT virtual   TopoDS_Face MakeEmptyLateralFace()  const;




protected:





private:

  
  Standard_EXPORT   void SetMeridian() ;


  Standard_Real myRadius;


};







#endif // _BRepPrim_Sphere_HeaderFile
