// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_ArrayOfTriangles_HeaderFile
#define _Graphic3d_ArrayOfTriangles_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_ArrayOfTriangles.hxx>

#include <Graphic3d_ArrayOfPrimitives.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>


//! Contains triangles array definition
class Graphic3d_ArrayOfTriangles : public Graphic3d_ArrayOfPrimitives
{

public:

  
  //! Creates an array of triangles,
  //! a triangle can be filled as:
  //! 1) creating a set of triangles defined with his vertexs.
  //! i.e:
  //! myArray = Graphic3d_ArrayOfTriangles(6)
  //! myArray->AddVertex(x1,y1,z1)
  //! ....
  //! myArray->AddVertex(x6,y6,z6)
  //! 3) creating a set of indexed triangles defined with his vertex
  //! ans edges.
  //! i.e:
  //! myArray = Graphic3d_ArrayOfTriangles(4,6)
  //! myArray->AddVertex(x1,y1,z1)
  //! ....
  //! myArray->AddVertex(x4,y4,z4)
  //! myArray->AddEdge(1)
  //! myArray->AddEdge(2)
  //! myArray->AddEdge(3)
  //! myArray->AddEdge(2)
  //! myArray->AddEdge(3)
  //! myArray->AddEdge(4)
  //!
  //! <maxVertexs> defined the maximun allowed vertex number in the array.
  //! <maxEdges> defined the maximun allowed edge number in the array.
  //! Warning:
  //! When <hasVNormals> is TRUE , you must use one of
  //! AddVertex(Point,Normal)
  //! or  AddVertex(Point,Normal,Color)
  //! or  AddVertex(Point,Normal,Texel) methods.
  //! When <hasVColors> is TRUE , you must use one of
  //! AddVertex(Point,Color)
  //! or  AddVertex(Point,Normal,Color) methods.
  //! When <hasTexels> is TRUE , you must use one of
  //! AddVertex(Point,Texel)
  //! or  AddVertex(Point,Normal,Texel) methods.
  //! Warning:
  //! the user is responsible about the orientation of the triangle
  //! depending of the order of the created vertex or edges and this
  //! orientation must be coherent with the vertex normal optionnaly
  //! given at each vertex (See the Orientate() methods).
  Standard_EXPORT Graphic3d_ArrayOfTriangles(const Standard_Integer maxVertexs, const Standard_Integer maxEdges = 0, const Standard_Boolean hasVNormals = Standard_False, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasTexels = Standard_False);




  DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfTriangles)

protected:




private: 




};







#endif // _Graphic3d_ArrayOfTriangles_HeaderFile
