DoTextureUVIndex(3D)

NAME
DoTextureUVIndex - Create a texture attribute object that specifies which uv coordinates of a primitive object to use

SYNOPSIS
C:
DtObject DoTextureUVIndex(index)
DtInt index;

FORTRAN:
INTEGER*4 DOTUVI(INDEX)
INTEGER*4 INDEX

DESCRIPTION

DoTextureUVIndex creates a texture attribute object that specifies which set of uv coordinates in a primitive object to use when doing 2-dimensional texture mapping. Each primitive object can have more than one uv coordinate per vertex. The uv coordinates for each vertex are numbered from zero, in the same order as they were specified when the object was created. The parameter index specifies which one to use.

ERRORS
DoTextureUVIndex will fail if index is less than zero.

[WARNING - value out of range]

DEFAULTS
The default value for DoTextureUVIndex is 0.

SEE ALSO
DoTextureMapDiffuseColor(3D), DoTextureMapEnviron(3D), DoTextureMapBump(3D), DoTextureMapTranspIntens(3D), DoTextureUVWIndex(3D)