.__________________________________________________________________________.
|                                                                          |
| TO USE THIS INSTALLER, SWITCH DOS TO THE ROOT DIRECTORY OF THIS DISK (ON |
| _M_O_S_T_ SYSTEMS, DO THIS BY ENTERING "A:").  FROM THE DOS PROMPT       |
| TYPE "INSTALL" AND PRESS [ENTER].                                        |
|__________________________________________________________________________|
"STELLAR POLICE"						 RELEASE 1.2

ALL REFERENCES TO COMPANY NAMES OR PRODUCT NAMES ARE THE TRADEMARKS AND/OR
INTELLECTUAL PROPERTY OF THEIR RESPECTIVE OWNERS.

			I M P O R T A N T
			=================
	IF YOU OBTAINED THIS IN THE FORM OF A ZIP FILE, AND USED PKUNZIP THE
"NORMAL" WAY, YOUR COPY WILL NOT WORK.  THE PROPER WAY TO DECOMPRESS THE
FILE "STPOLICE.ZIP" IS TO DECOMPRESS IT ONTO A 3" HIGH DENSITY DISK USING A
COMMAND LINE SUCH AS THIS:  "pkunzip -d stpolice.zip a:\"  IF YOU USE
PKUNZIP WITHOUT THE "-d" OPTION, IT WILL NOT DECOMPRESS THE FILE PROPERLY.
	THIS SHAREWARE PROGRAM AND ITS COMMERCIAL COUNTERPART REQUIRE AN
UNINSTALLER.  THE UNINSTALLER PROGRAM IS INCLUDED WITH BOTH THE SHAREWARE
AND COMMERCIAL VERSIONS.

-> -> *** IF FOR ANY REASON YOU HAVE TROUBLE EXITING THE INSTALLER, YOU CAN
	  FORCE IT TO "EMERGENCY CLOSE" BY PRESSING [F7].  YOU SHOULD ONLY
	  USE THIS FEATURE "IN AN EMERGENCY."

!!! DISTRIBUTORS TAKE NOTE
=== ============ ==== ====
	SPECIAL INSTALLATION PROCEDURES ARE NECESSARY FOR "STELLAR POLICE."
BECAUSE OF THIS, WE ASK THAT YOU NOT USE YOUR OWN INSTALL PROGRAM.  IF YOU
WISH TO DISTRIBUTE THE GAME IN COMPRESSED FORM (IE: WITH A .ZIP FILE),
COMPRESS THE ENTIRE INSTALL DISK.  BE ADVISED THAT THE INSTALLER MUST MAKE
USE OF HIDDEN FILES AND DIRECTORIES FOR SECURITY REASONS.  WHATEVER
COMPRESSER YOU USE MUST BE ABLE TO INCLUDE THESE.  YOU MAY INCLUDE YOUR OWN
README FILE WITH INSTRUCTIONS ON HOW TO OPERATE THE INSTALLER.  YOU MIGHT
WANT TO EMPHASIZE THAT THIS GAME MUST USE ITS OWN SPECIAL SOFTWARE
(REMOVESP.BAT) TO REMOVE ITSELF FROM A USER'S FIXED DRIVE.
	FOR EXAMPLE, USE PKZIP TO COMPRESS AN INSTALL DISK WITH THIS COMMAND
LINE:  "pkzip -rp c:stpolice.zip a:\*.*"  THEN USE PKUNZIP TO DECOMPRESS
USING THIS COMMAND LINE:  "pkunzip -d stpolice.zip a:\"
	YOU MAY ONLY DISTRIBUTE THE INSTALL DISK.  YOU MAY NOT COMPRESS AN
ALREADY INSTALLED COPY AND DISTRIBUTE THAT.  DO _N_O_T_ DISTRIBUTE ANY COPY
OF THE GAME THAT HAD PREVIOUSLY BEEN INSTALLED IN ANY WAY.  DISTRIBUTE ONLY
COPIES OF THE COMPLETE INSTALLER.  THANK YOU.

FREE CHEAT CODE BY CONSENSUS OF THE PLAYTESTERS:
==== ===== ==== == ========= == === ============

	AT THE PRE-ROUND-COMMANDS MENU (WHERE IT GIVES THE OPTION TO
	QUICKSAVE) TYPE "^ILOSE" AND THE GAME WILL AUTOMATICALLY PLAY
	THE SEQUENCE THAT OCCURS WHEN ALL YOUR PLAYERS HAVE DIED.  IT
	WILL THEN RELOAD FROM THE LAST SAVEPOINT!  USE THIS CODE TO UNDO
	ANY DISASTROUS MISTAKES YOU MAY HAVE MADE!

THIS IS THE VERY FIRST RELEASE OF STELLAR POLICE AND MAY HAVE SOME BUGS POP
UP DEPENDING ON YOUR PROCESSOR TYPE.  WE HOPE THAT THESE WILL NOT DETRACT
FROM YOUR ENJOYMENT OF STELLAR POLICE, BUT THEY HAVE PROVEN DIFFICULT IF NOT
IMPOSSIBLE TO GET RID OF (WE CALL THEM "THE STEALTH-GLITCHES").
THE KNOWN "BUGS" ARE AS FOLLOWS:


	-OCCASIONAL LOCK-UPS, "ILLEGAL FUNCTION CALL," OR "SUBSCRIPT OUT OF
	 RANGE" ERRORS OCCURED USING A 386.  SAVE OFTEN IN CASE THIS GLITCH
	 AFFECTS YOUR COMPUTER TOO.

	-THE ACTUAL GAME ITSELF (GAMETIME.EXE) WOULD NOT EXECUTE PROPERLY ON
	 A PENTIUM PROCESSOR.  THIS IS MAY BE (?) THE RESULT OF MICROPROCESSOR
	 DISCREPENCIES BETWEEN THE 386 THE PROGRAM WAS COMPILED ON AND THE
	 PENTIUM PROCESSOR IT WAS RUN ON.  AN ATTEMPT WILL BE MADE TO
	 ELIMINATE THIS GLITCH WHEN THE OPPORTUNITY TO CREATE NEW EXE'S
	 USING A PENTIUM PRESENTS ITSELF.  THIS MAY OR MAY NOT SOLVE IT.

	-ALSO USING A 386, OCCASIONALLY THE "ZOOM-TRAIL" EFFECT THAT BEGINS
	 A PLAYER'S TURN WOULD REPEAT ITSELF ENDLESSLY.  ATTEMPTS WERE MADE
	 TO ELIMINATE THIS GLITCH.  WHETHER OR NOT THESE ATTEMPTS WERE
	 SUCCESSFUL IS NOT YET KNOWN.  SAVE OFTEN IN CASE THIS GLITCH
	 AFFECTS YOUR COMPUTER TOO.

"THE BUTTON-BOUNCE-GLITCH"
	PEOPLE USING A JOYSTICK ON THEIR SYSTEM MAY EXPERIENCE "BOUNCING" OF THE 
	3'RD AND 4'TH GAME PAD BUTTONS.  THE EXACT CAUSE OF THIS PROBLEM IS NOT
	KNOWN, BUT WE TRIED TO DESIGN THE JOYSTICK CONTROLS TAKING THIS INTO
	ACCOUNT.  THE JOYSTICK DOES NOT RESPOND UNLESS YOU PRESS BUTTON #2 (BLUE
	ON GAME PADS).  THE WORST THAT CAN HAPPEN WHILE PLAYING STELLAR POLICE
	IS THAT A SINGLE "NUDGE" OF THE JOYSTICK IN THE DIRECTION BEING PUSHED
	MIGHT OCCUR EVEN THOUGH BUTTON #2 IS NOT BEING PRESSED.  GAME PAD USERS
	MAY USE THE GREEN BUTTON TO SEND A SINGLE MOVE INSTEAD OF REPEAT MOVES
	WITH BUTTON #2.  THE BUTTON-BOUNCE GLITCH MAY CAUSE IT TO SEND TWO MOVES
	INSTEAD OF JUST ONE FROM TIME TO TIME.

STELLAR POLICE IS THE SOLE CREATION OF WILLIAM-ARTHUR HOOD AND ERIN FLINT.
ANY SIMILARITIES TO OTHER CREATIONS ARE PURELY COINCIDENTAL.

THE MUSIC ON THE FILES "NEWMENU.VOC" AND "NEWLEVEL.VOC" IS ACKNOWLEDGED TO
SOUND VERY SIMILAR TO THE MUSIC ON THE FIRST LEVEL OF ANOTHER COMPANY'S
VIDEO GAME.  THE GAME IN QUESTION WAS RELEASED IN 1994.  THE MUSIC IN THE
TWO FILES MENTIONED ABOVE WAS ORIGINALLY RECORDED FOR AN AMATUER VIDEO
PRODUCTION IN 1991.  IT IS NOT AN ATTEMPT TO PLAGIARIZE THE AFOREMENTIONED
VIDEO GAME AND IS NOT INSPIRED BY THE MUSIC IN THE AFOREMENTIONED VIDEO
GAME.  ALL MUSIC IN STELLAR POLICE WAS COMPOSED AND PERFORMED BY WILLIAM-
ARTHUR HOOD AND ANY SIMILARITIES TO OTHER WORKS ARE COINCIDENTAL.  THE
CREATORS OF STELLAR POLICE DO NOT WISH THAT THEIR PRODUCT INFRINGE THE
COPYRIGHT OF ANY OTHER PARTY AND DID NOT DELIBERATELY ATTEMPT TO DO SO.
