XemiComputers Ltd.

# Tetruzzle rules & commands

The goal of the game is more or less the same as it was in the original Tetris®: with random supply of right-angled graphical elements you are supposed to complete rows and earn points. The game has an end when all levels are completed or if the player by making mistakes stacks elements to the top of a playing field.

## Points

10 100 1000 20/10/0 30/20/10 40/30/20 | pts for every element that falls down pts for completed row pts for completed level pts bonus for dropping the element depending on drop zone pts bonus for completing the first/second/third row from the bottom pts bonus for completing four/three/two rows at the same time

## Puzzle

Puzzle fields on the left side of the playing board are connected through a color (shape is absolutely irrelevant) with the elements falling within playing field on the right. One level is completed when all puzzle fields are revealed. When an element shows up in the playing field, if it carries the color of some puzzle field, that puzzle field will flash for a brief period of time.
When a row is completed and disappear from the playing field, all puzzle fields which were connected to the elements that were part of that row will be revealed. At the beginning of each level, every falling element will be connected with one of unrevealed puzzle fields, up to the point when 50% of puzzle fields are uncovered. Later within the level, remaining unrevealed puzzle fields will get their respective falling elements approximately on 1:3 ratio in favor of already revealed puzzle fields.

## Commands

Move Left: Move Right: Rotate: Drop: Start Game: Pause On/Off: | Left Arrow, Num7, Num4 Right Arrow, Num9, Num6 Up Arrow, Num8 Down Arrow, Space, Num5, Num2 F2 F3, P, Pause