
                     " THE SANDS OF EGYPT "


                        A Text Adventure

                  by Ambrosine  ©2000/2001

              Email: ambrosine@mindspring.com

                       - written using -

 °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
                    'CREATIVE ADVENTURE TOOLKIT'
                The PC Text Adventure Writing System

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       Download the Creative Adventure Toolkit *FREE* from:

        http://www.richmond62.freeserve.co.uk/index.htm



 1. ABOUT THE GAME
    --------------

 This adventure game is text only and of the traditional sort. It is
 similar to the old Infocom/Magnetic Scrolls/Level 9 type which were
 popular in the mid 1980`s.

 It was written as a test of the features and capabilities of
 CAT - the Creative Adventure Toolkit.

 This demo is not a big game, more of a mini-adventure really.
 It is, however, fully solvable and save/load enabled.
 The puzzles are not too difficult. Beginners or experienced
 adventurers should have little trouble in completing the game.

 In this game you simply have to find the burial chamber in the nearby
 pyramid, get the treasure, and make it out of the pyramid within
 24 hours.


 2. HOW TO PLAY
    -----------

 You give instructions and communicate with the program by typing
 in commands at an input prompt such as "What now?"  A flashing cursor
 indicates that the game is waiting for you to type your command in.
 If you delay too long then a "Time Passes" prompt will appear and you
 will lose a turn at the game!
 You are not penalised for incorrect input.

 Commands usually consist of a verb and a noun eg:  get rope
 although longer phrases will also be accepted and will sometimes need  to be typed!
 eg:   tie the rope to the tree

 The parser is quite sophisticated and has a multiple command analyzer 
 ------------------
 so you can type things like:

 get rope,tie rope to tree.up then examine the knife and go down

 Commands are separated by "and", "then", a comma or a full stop as above.


 The parser also understands "it" and "them" eg:
 -----------------
 get rope,examine it then drop it        or perhaps:

 get rope
 examine it


 The parser also understands "all" and "everything" eg:
 ------------------
 get all,examine everything

 but this only works for the verbs "get" "drop" "wear" "remove" & "examine"


 "except" or "but" is also recognized eg:
 -------------------
 get all but rope then examine everything except the knife and rope

 remove all except the hat and gloves


 You can take things out of or put things into other objects providing
 -------------------
 it is a container able to hold other objects eg:
 ------------------
 put rope in rucksack
 put all but knife,stone into rucksack
 get knife,badge and rope from rucksack


 You can also look into a container eg:
 ------------------
 look inside the rucksack
 look into box
 look in rucksack


 You can examine objects you may find or characters you may meet eg:
 -----------------
 examine jar
 exam boat
 x fisherman
 
 There are other useful verbs which the game recognizes, but it is
 left to the player to discover these by himself/herself.


 There are also some special system commands:
 ----------------
 look or l           - describes current location, exits, objects etc.

 i or inventory      - lists objects carried and worn

 brief               - print abbreviated location description

 verbose             - print full location description

 exits               - toggle exit listing on/off

 g or again          - repeat previous command
  
 time                - show current time and date

 quit or q           - asks if you are sure you want to quit

 restart             - start adventure from beginning

 replay              - as above but without showing introduction

 help                - help commands summary

 save                - will save a game position                        

 load                - load a previously saved game position
                        
 info                - list system commands

 wait or z           - let a turn pass
 
 help                - displays a list of common commands

 info                - repeats this list of system commands

 about               - about the engine used to write this game


 3. OBJECT OF GAME
    --------------

 Your goal is find the treasure and make it out of the pyramid alive  (all within 24 hours).
 You score points for overcoming obstacles, solving problems, or making
 progress. A perfect score is 235 points.
 You may find it helpful to make a map and keep notes.
 If you get really stuck you can email the author at:

 ambrosine@mindspring.com

 Good Luck and Happy Adventuring!



 4. FINAL COMMENTS
    --------------

 This game is PD - so it is freely distributable. Please spread to
 adventurers, interested parties, bulletin boards etc..
 Please don`t alter or change anything and ensure all files and this
 documentation are present. Thank you!


 It may interest you to know that this game was produced with:

 CREATIVE ADVENTURE TOOLKIT for Windows (3.11, 95, 98, 2000)

 the text adventure authoring system/utility written by  Philip  Richmond.

 C.A.T. is a very user friendly, menu driven program.
 It contains full instructions/documentation for creating your own
 text adventures with sound and graphics.
 (Standard Windows Bitmaps and midi and wave sounds)
 No programming knowledge required.
 CAT will enable you to create a standalone adventure
 when your creation is complete.

 Why not create your own fantasy worlds/adventures for Pd, Shareware
 or Licenseware??

 The program works on similar principles to the STAC/GAC/QUILL or PAW
 systems which were once highly popular, and is updated regularly.


 5. DISCLAIMER
    ---------- 
 This software is provided 'AS IS' without warranty of any kind,
 either expressed or implied.  By using it you agree to accept
 the entire risk as to the quality and performance of the program.
 This software is not guaranteed to perform properly on all systems
 or under all circumstances. The author assumes no responsiblity
 for errors or damages that may occur from the use of this software.  

 You may not sell this software for profit.
 You may make copies of the software available to others,
 provided that you include all distribution files, and
 that you do not charge more than a nominal copying fee.


 6. GAME AUTHOR
    -------
 Ambrosine

 Email: ambrosine@mindspring.com

 Website: http://www.ambrosine.com


 7. ENGINE AUTHOR
    ------
 Philip Richmond

 Email: philip@richmond62.freeserve.co.uk
 
 CAT Website: www.richmond62.freeserve.co.uk/

 [End]