+================================================================+
| Galactic Federation Alpha-Test Demo v.0.2                      |
| Released December 06 2002                                      |
| Developer: Radivoj Radivojevic, RR Soft, Serbia                |
| Programing Language: Borland Delphi 6                          |
| Copyright © 2002 Radivoj Radivojevic                           |
+================================================================+


Thank You for downloading second release of the Galactic Federation Test Demo.
Galactic Federation will be the next geneartion space compat simulator.
This demo is for testing purpose only, it's in early alpha stage,
far from finished project, and should not be judged different.


CURRENT WORK:

Many standard space sim features have been implemented so far.
Yet there is lot more to be done. I was working on a realistic damage model,
creating my own geometry modification functions, but since it's very complex
it needs more work and it's not ready for this release.
Also ship to ship bumping needs little more work, so ship to ship
collisions are disabled in this demo.
There is six ships in the demo. I've took 3 from free space2, for demonstration,
because my own ships don't have nice textures yet.
Anyway expect some great features in the next releases.


NOTES:

You must have DirectX 8.1 instaled on your system in order to run this demo.
To change display mode edit manualy config.txt, you may also set fullscreen,
v-sync, and T&L on and off by typing 1 or 0 below string.
Game curently does not like task swiching, so if you are
in fullscreen mode do not pres alt+tab or winkey. Using 16 bpp modes will
enable 16 bit z-buffer, while 32 bpp will use much better 24-bit z-buffer.
This Demo is limited to 6 diferent ship types.
If you expirience some crashes during gameplay send me log.txt file together
with your system specs. On the bottom of this file is a list of key functions
for debuging and testing purposes only. They allow you to enable/disable collision
tests, wireframe mode, change time speed, etc. Collision might be wery CPU intensive,
disable them to gain some fps, but then you won't be able to hit anything.


HARDWARE REQUIREMENTS:

CPU 700 MHz or higher
64 MB system RAM
Direct3D 8 or 8.1 compatible 3D accelerator with 32Mb (GeForce2 or higher recommended)
Joystick (not required)



GAMEPLAY KEYS:

Down			Pitch Up
Up			Pitch Down
Left			Turn Left
Righ			Turn Right
Q			Roll Left
E			Roll Right
W			Move Forward
S			Move Backward
A			Move Left
D			Move Right
Z			Move Down
X			Move Up
Space, Joy1		Fire Primary
NUM_0, Joy2		Fire Secondary
=			Increase Throttle
-			Decrease Throttle
Backspace		Full Throttle
BackSlash		Zero Throttle
Tab			Afterburner
Insert			Increase Weapon Recharge
Delete			Decrease Weapon Recharge
Home			Increase Shield Recharge
End			Decrease Shield Recharge
PageUp			Increase Engine Recharge
PageDown		Decrease Engine Recharge
Ctrl+Delete + Home	Transfer Power from Weapon to Shield
Ctrl+Delete + PageUp	Transfer Power from Weapon to Engine
Ctrl+End + Insert	Transfer Power from Shield to Weapon
Ctrl+End + PageUp	Transfer Power from Shield to Engine
Ctrl+PageDown + Insert	Transfer Power from Engine to Weapon
Ctrl+PageDown + Home	Transfer Power from Engine to Shield
T			Next Target
U			Previous Target
Y			Pick Target in Center of Hud
R			Nearest Enemy Target
Shift + R		Nearest Frendly Target
F1			Camera Mode Pilot
F3			Camera Mode Chase
F4			Camera Mode Orbit
F7			View Previous Ship
F8			View Next Ship
NUM_2			External Camera Down
NUM_8			External Camera Up
NUM_4			External Camera Left
NUM_6			External Camera Right
NUM_5			External Camera Reset
NUM_1			External Camera Increase Zoom (Hold Shift for fast)
NUM_7			External Camera Decrease Zoom (Hold Shift for fast)
ESC			Exit Game

DEBUG KEYS:

Ctrl + F5		Restart Mission
Ctrl + C		Collisions on/off
Alt + ~			Render Wireframe
3			Reset Position to World Center
4			Reset Inertial vector
5			Reset Orientation matrix
Alt + NUM_+		Increase Time Multiplier
Alt + NUM_-		Decrease Time Multiplier
P			Freeze Time
Ctrl + A, W, S, D, Z, X Move Fast


This is early alpha stage of the project, use this program on your own risk.
I am not responsible for any damage this program might make to your system.
You are not autorised to use or convert any ship model (.x) files or textures
found in this package for your projects without my strict permision.
You may distribute this demo freely as long as you don't modify any file it contains.

Enjoy the game and feel free to contact me for any suggestions or cooperation.

CONTACT INFO:
e-mail: radivojr@ptt.yu
http://www.ptt.yu/korisnici/r/a/radivojr


Copyright © 2002 Radivoj Radivojevic