Newsgroups: rec.games.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!vixen.cso.uiuc.edu!uchinews!ellis!lyn6
From: lyn6@ellis.uchicago.edu (caitrin  lynch)
Subject: Re: NPC's and the player
Message-ID: <1993Oct21.152327.11249@midway.uchicago.edu>
Sender: news@uchinews.uchicago.edu (News System)
Reply-To: lyn6@midway.uchicago.edu
Organization: University of Chicago
References: <2a4l0l$4s5@agate.berkeley.edu>
Date: Thu, 21 Oct 1993 15:23:27 GMT
Lines: 17

In article <2a4l0l$4s5@agate.berkeley.edu> davesimp@po.EECS.Berkeley.EDU (David Simpson) writes:
>
>I have been tossing around the idea of writing an IF game over the
>past couple of weeks.  But before I rush out and register TADS or
>something else, I was wondering how easy (or difficult) it is to
>program NPC's. 
(rest deleted)

TADS will do exactly what you want as well. Having tried a couple of game
development packages, I have to say that TADS is the best. I have never
tried ALAN tho. 

By the way questions of this nature should be posted to rec.arts.int-fiction

Nick (lyn6@midway.uchicago.edu)


