Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uunet!mnemosyne.cs.du.edu!nyx!fbaker
From: fbaker@nyx.cs.du.edu (fred baker)
Subject: Re: LTOI2 - Down with Activision!!!!
Message-ID: <1993Sep12.061959.15724@mnemosyne.cs.du.edu>
Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept.
References: <1993Sep9.095847.1@acad.drake.edu> <1993Sep10.044721.16305@mnemosyne.cs.du.edu> <26tsku$85r@apple.com>
Date: Sun, 12 Sep 93 06:19:59 GMT
Lines: 35

In article <26tsku$85r@apple.com> unknown@apple.com (Matt Ackeret) writes:

(my old stuff deleted)

>
>	Why do you need a "Mac version"?  Does each game actually have its
>own program?  There isn't just a main interpreter and the data files?  The
>GS version [which I don't have yet] does it that way, and the IBM version
>apparently does it that way too.
>
>	Even if there *is* a separate program for each game, I wouldn't doubt
>that you could get it to work with a bit of playing around with the other 
>games with ResEdit.  [i.e. paste the IBM datafile into whatever resource is
>used for the game format.. obviously this is a simplified description.]

I know perfectly well what you're talking about, pasting the IBM data into the
data fork of an existing Macintosh game.

And yes, there is an executable for each game; there isn't one executable and
many data files.  Last I looked on my LTOI II CD-ROM, the IBM versions are the
same way: each game contains executable code.

I recognize that, as a IIGS user, you're probably used to having to make do
with user group sources instead of dealing with Activision themselves.  Thing
is, the Macintosh is still a viable platform, and my point was that I find it
irritating that Activision couldn't provide a Mac version, even if all it came
in was a plain white paper envelope.

>-- 
>unknown@apple.com		Apple II Forever
>unknown@ucscb.ucsc.edu  These opinions are mine, not Apple's.

Fred
fbaker@nyx.cs.du.edu

