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From: Mandatory Spurt <90404939@vax1.dcu.ie>
Subject: Re: Help with Tir Na Nog?
Message-ID: <1993Sep9.131551.28682@bnr.ca>
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References: <1993Sep8.200618.16275@vax.oxford.ac.uk>
Date: Thu, 9 Sep 1993 13:15:51 GMT
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In article <1993Sep8.200618.16275@vax.oxford.ac.uk> ,
warda@vax.oxford.ac.uk writes:
>I hope this is OK to post here - Tir Na Nog was a graphic adventure,
after 
>all.  Anyway - many, many years ago when I was still trapped on a
Spectrum, 
>I wandered around Tir Na Nog for months and months, found all four
mystical 
>objects (Stone, Spear, Cauldron and Sword(?)) and took them back to the 
>altar at the start of the game.  And nothing happened!  Anyone out there 
>completed this game and knows what needs to be done?  I've recently got
it 
>running again on my Amiga (Spectrum emulator!) and I'd love to solve the 
>bloody thing.  There are several "things" which I couldn't persuade to 
>perform any useful function:  The roadside markerstone with the cryptic
>hieroglyphics on it, the cross, the scrolls in the library with cryptic 
>messages on them and the altar itself.  The scrolls read:
>
>1) YWKBIK MK KOIBR QEHI EIXVQ HBTVXQ
>
>2) +UVWXYYVWXZ[\]Q--
>
>3) be4ef3
>
>4) OIC
>
>Any help would be hugely appreciated - this game has been pissing me off
for 
>years.
>
>Bill Bennett
>CRC Growth Factors Group
>warda@vax.oxford.ac.uk

I remember this game (I used to play it with a friend, along with
Marsport).  I can't exactly remember how far we got, (it's been about 5-6
years), but I think my friend played it again recently.  I can give you
his e-mail address so that perhaps you can collaborate with him.
We never actually finished it, I can't even remember whether we got all
the objects or not, but I think we figured out the roadside markerstone. 
Oh shit, I haven't a clue anymore.

His e-mail address is STEP8014@IRUCCVAX.UCC.IE

The Diceman's Apprentice.

PS.  If you have played Marsport as well, I think we have practically
finished it except that we can't make to the exit before the time runs
out.
