Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uknet!doc.ic.ac.uk!agate!howland.reston.ans.net!usc!elroy.jpl.nasa.gov!decwrl!netcomsv!netcom.com!bskendig
From: bskendig@netcom.com (Brian Kendig)
Subject: Re: Mac InfoTaskForce -- How Does it Work?
Message-ID: <bskendigC7EBAG.58t@netcom.com>
Organization: Starfleet Headquarters: San Francisco
References: <schweda.737915413@vincent2.iastate.edu>
Date: Fri, 21 May 1993 21:20:39 GMT
Lines: 24

schweda@iastate.edu (Christopher Schweda) writes:
>Just downloaded InfoTaskForce (for the Mac) from ftp.gmd.de. My question
>is: How does it work? I'd like to use it to run Graham's "curses_g," but
>I can't figure out the input/output options. Is the input "curses_g"? And
>is the output "console" ?

I'm working on a proper Mac port of InfoTaskForce (my interface will
be shareware, but it'll support a proper Mac interface and also be
able to use Macintalk or Gala Tea to speak the adventure as you go
through it).  I still have a ways to go before I'm done, however.

In the meantime, here's how you run the current InfoTaskForce
executable on the Mac.  Say you keep "curses" in a folder named
"games" on your hard drive "HD".  All you have to do is double-click
on the InfoTaskForce application, and when the dialog comes up with
the cursor flashing after "itf" (or whatever text it puts there), just
type HD:games:curses after what's already there, and press Return.

-- 
_/_/_/  Brian Kendig                             Je ne suis fait comme aucun
/_/_/  bskendig@netcom.com                de ceux que j'ai vus; j'ose croire
_/_/                            n'etre fait comme aucun de ceux qui existent.
  /  The meaning of life     Si je ne vaux pas mieux, au moins je suis autre.
 /    is that it ends.                                           -- Rousseau
