Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!sunic!news.lth.se!news.lu.se!magnus
From: magnus@thep.lu.se (Magnus Olsson)
Subject: Re: Ye newe text adventures (was Re: Ye olde text adventures)
Message-ID: <1993May21.103749.11821@nomina.lu.se>
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Organization: Theoretical Physics, Lund University, Sweden
References: <avalon.737829180@coombs> <)> <1tg0bjINNp87@life.ai.mit.edu>
Date: Fri, 21 May 1993 10:37:49 GMT
Lines: 21

In article <1tg0bjINNp87@life.ai.mit.edu> dmb@ai.mit.edu writes:
>In article <avalon.737829180@coombs> avalon@coombs.anu.edu.au (Darren Reed) writes:
>>Just a point of interest, how many adventure games understood the magic
>>words "plugh", "xyzzy" and .... ?
>>
>>I seem to remember Bedlam did...any others ?
>
>Unnkulian Unventure II does! 


I actually thought of that, too, when writing Dunjin; it reacts to
both "plugh" and "xyzzy", as well as to "hello sailor" and some other
well-known magic words by saying "I think you're in wthe wrong
adventure". 


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