Newsgroups: rec.games.int-fiction
Path: gmd.de!ira.uka.de!math.fu-berlin.de!mailgzrz.TU-Berlin.DE!news.netmbx.de!Germany.EU.net!mcsun!uunet!boulder!ucsu!ucsu.Colorado.EDU!crosby
From: crosby@ucsu.Colorado.EDU (Matthew Crosby)
Subject: Re: LTOI I -- any way around the menu?
Message-ID: <1993Mar4.032650.12248@ucsu.Colorado.EDU>
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Organization: University of Colorado, Boulder
References: <930203.132316.ahaavie@pcifm02> <1n2qdeINNsec@elroy.jpl.nasa.gov>
Date: Thu, 4 Mar 1993 03:26:50 GMT
Lines: 18

In article <1n2qdeINNsec@elroy.jpl.nasa.gov> jlayland@kilroy.Jpl.Nasa.Gov (James Layland) writes:
>Actually, I'm sure there is, I was just wondering if someone could tell
>me how to set up the games to run individually instead of from a menu
>by executing "infocom".  Do the 4 included zip interpreters accept
>command-line options (like game title)?  Of course, I could install 
>most of them separately anyway, since I own more than half of them
>anyway (now I have 3 copies of Zork I!!!).
>
No, it's uglier:  the menu actually binary patches the zip interpreters (!!!!)
Can you say...HORRIBLE UGLY KLUDGE??

However, to make your own set of run times, simply run a game, copy the
appropriate interpreter to your favorite name (eg: zork3.exe) and bob's your
uncle!

-- 
-Matt							crosby@cs.colorado.edu
Mere anarchy is loosed upon the net!
