Newsgroups: rec.arts.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!world!tob
From: tob@world.std.com (Tom O Breton)
Subject: Re: To Plot or not to Plot?
Message-ID: <CJn6x7.5pF@world.std.com>
Reply-To: tob@world.std.com
Organization: BREnterprises
References: <1994Jan14.115154.10033@netnews.wku.edu>
Date: Fri, 14 Jan 1994 23:07:54 GMT
X-Posted-By: My own casual posting program
Lines: 29

mollems@wkuvx1.wku.edu (Molley the Mage) writes:
> That "what" is synonymous?  I'm confused about what you are referring
> to here.

You equated not having a plot with being a "slap-dash" game.

> If you mean do I believe that "plot" and "game" are synonymous, then in
> this case I would say yes.  I think I made that quite clear with the
> rest of my post :-).

IMO that speaks for itself. We are not speaking the same language.


> Literary criticism???? You just spent two postings arguing that
> literary constraints should be ignored and/or dropped.

You keep twisting my words like that. I don't know what you hope to gain
by doing that. You also totally ignored my definition of plot, which you
also should have remembered from English class. I don't think you're
interested in actual communication.

It's unpleasant for me and it derails discussion, and I don't want to
continue a discussion on those terms.

        Tom

-- 
Having finished it's [sic] evil speech, the Tom spreads it's scaly
wings and soars away...  (tob@world.std.com, TomBreton@delphi.com)
