Newsgroups: rec.arts.int-fiction
Path: gmd.de!Germany.EU.net!EU.net!uunet!olivea!charnel!psgrain!percy!beacon.rain.com!Matthew.Amster
From: Matthew.Amster@p4.f290.n105.z1.fidonet.org (Matthew Amster)
Subject: Help on designing a game
Sender: p4.f290.n105.z1.fidonet.org (Matthew Amster)
Organization: Sniveling Liberal Point -- Portland, OR (1:105/290.4)
Date: Sat, 8 Jan 1994 07:35:56 GMT
Message-ID: <2587@beacon.rain.com>
Lines: 24

I am considering designing my first work of interactive fiction.  I
have decided on TADS as my development platform.

My question is relatively platform-independent, however.  I wonder
what a good approach to developing the game is.  What order should
the following be done in:

Story
Puzzles
Objects
Locations
Map
etc.

I would greatly appreciate input from anyone who has designed a
game in the past, or just from anyone who has some ideas.  Please
reply by mail to the following address:

mamster@pomona.claremont.edu

Thank you very much!

Matthew Amster

