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From: gbr@bisco.kodak.com (Bruce Rodgers)
Subject: Re: Infocom copyright information?
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References: <CIur14.1E9@bisco.kodak.com> <1994Jan03.120404.1@skaro.demon.co.uk>
Date: Wed, 5 Jan 1994 20:48:01 GMT
Lines: 38

In article <1994Jan03.120404.1@skaro.demon.co.uk> richard@skaro.demon.co.uk (Richard Develyn) writes:
>re Lost Treasures of Infocom
>
>There is a slight spoiler for Bureaucracy in this question so I have put 
>in the required 30 blank lines.
>
>......
>
>One question that puzzles me - if all the props are missing, have the 
>games been changed to bypass the references to those props (which I 
>guess were used as copy protection) in order to complete the game?
>....
>
>Richard
>--
>
>Richard Develyn from Hastings, Sussex, England ( rad@cix.compulink.co.uk ).


Good question.  Most of the "props" (such as the GUE calendar for Zork Zero,
the Student ID card for Lurking Horror, and the maps for Infidel) have 
been duplicated/copied/transcribed into the accompanying book(s).  

More indirectly, the required Color/Code wheel in AMFV (A Mind Forever 
Voyaging, TLTOI Vol II) has been converted into a flat 2-D matrix by
which the correct code can be obtained.  (Never finished that game, but I
hear that, as the title alludes,  "finishing" is not necessarily the
objective... ;^)

Some of the props (like the pocket lint, "Don't Panic" button,
and microscopic space fleet from Hitchhiker's Guide) were 
photographed/sketched and put in the book.  Ah, well...  Create your own,
I guess!  ;^)

Cheers,
Bruce

rodgers@kodak.com
