Newsgroups: rec.arts.int-fiction
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From: chil@fraser.sfu.ca (Keith Lim)
Subject: Re: Fiction in IF
Message-ID: <chil.756097190@sfu.ca>
Sender: news@sfu.ca
Organization: Simon Fraser University, Burnaby, B.C., Canada
References: <2eep9q$bf3@agate.berkeley.edu> <Yh3c4c_00VpCM6kRdY@andrew.cmu.edu>
Date: Fri, 17 Dec 1993 02:59:50 GMT
Lines: 17

"Jonathan R. Ferro" <jf41+@andrew.cmu.edu> writes:

> With an eye towards the description of
>_Inmate_ seen in this thread, is there some identifiable quality to the
>atmosphere of the Zorks besides sheer reputation that makes it
>reasonable to go so long before figuring out what the hell is going on?

Their novelty when they first appeared, and their reputation subsequently.
Neither the Zorks nor Adventure would be considered good games if they
appeared today. (Some credit might be given for clever game responses,
or creative puzzles, but those Moments wouldn't save the game.) Consider,
for example, Hollywood Hijinx, basically just a find-the-treasures game.
It's a big stretch to consider it any kind of "classic".

-- 
Keith Lim              Simon Fraser University, Burnaby, B.C., V5A 1S6 Canada.
SFU does not have opinions of its own; therefore any found above must be mine.
