Newsgroups: rec.arts.int-fiction
Path: gmd.de!Germany.EU.net!EU.net!uunet!tandem!UB.com!kaiwan.com!cinnamon
From: cinnamon@kaiwan.com (R. Dominick)
Subject: Re: inform.exe VERIFY problem
Message-ID: <CHusxC.H3C@kaiwan.com>
Organization: Coffeehouse Software
X-Newsreader: TIN [version 1.2 PL2]
References: <townba.1.755495670@Rose-Hulman.Edu>
Date: Sat, 11 Dec 1993 04:39:12 GMT
Lines: 24

Bradley A. Town (townba@Rose-Hulman.Edu) wrote:

>      ...I've noticed that the VERIFY command isn't working too well.  In
> fact, it looks as though inform.exe is writing the wrong checksum (or 
> whatever) information to the games, according to some of the Infocom tools.  
> Has anyone else seen this?  I wasn't too keen on downloading all of djgpp to
> see if I can recompile it to get it to work.

...yeah, well, this just happens.  If you do a binary compare of the files
generated by either the 32-bit DOS version on ftp.gmd.de, or my own port of
it (using the same compiler) to the ones supplied by Graham, you'll find that
a lot of the bytes in there are different; yet the files run just fine.

I don't know how this can be so; my understanding of the zmachine is still
fairly fuzzy.  Everything seems to work but the VERIFY command on my home
copy.

You can disable the command in your source files, or change the way the
command works itself (I'm not sure just where you'd have to do this).  I
was going to work on this little buglet, but I haven't had the time...

--roger
-- 
don't be alarmed, it's only a kiss
