Newsgroups: rec.arts.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!swrinde!sgiblab!munnari.oz.au!metro!basser.cs.su.oz.au!ftww
From: ftww@cs.su.oz.au (Fred the Wonder Worm)
Subject: Re: First Person adventure games?
Reply-To: ftww@cs.su.oz.au (Fred the Wonder Worm)
Organization: Thermonuclear Toys, Pty Ltd
Date: Fri, 26 Nov 1993 02:43:23 GMT
Message-ID: <1993Nov26.024323.26561@cs.su.oz.au>
Followup-To: rec.arts.int-fiction
References: <neilg.753649969@sfu.ca> <neilg.753659555@sfu.ca> <CGqzp7.5yz@rice.edu>
Sender: ftww@orthanc.cs.su.oz.au (Fred the Wonder Worm)
Lines: 27


In article <CGqzp7.5yz@rice.edu> adam@owlnet.rice.edu (Adam Justin Thornton) writes:
>I never found that I/You perspective made much difference.  I usually wrote
>_my_ games in the first person, but it never mattered a whole lot.
>
>Something that really bugs me is the way hunger is handled, usually, in IF.
>I know that I can go for 24 hours, without food, without getting
>significantly weaker.  I even did it while carrying a 40 pound pack in
>Paris once (why I chose to starve myself in Paris is another story).
>
>So why do IF characters get hungry at 2PM, get _REALLY_ hungry by 2:30,
>bitch and moan loudly at 3:15, and then keel over dead at 3:30?  It tends
>to be the same way with sleep--don't tell me IF designers have never pulled
>an all-nighter!

What they neglect to tell you is that you are a diabetic, and if you don't
eat you'll do something really strange which will probably kill you.  Oh,
and you're also narcoleptic.  Yeah, that's it.  ;-)

Cheers,
Geoff.

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Geoff Bailey (Fred the Wonder Worm)   |   Programmer by trade --
ftww@cs.su.oz.au                      |       Gameplayer by vocation.
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