Newsgroups: rec.arts.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!spool.mu.edu!sgiblab!munnari.oz.au!metro!basser.cs.su.oz.au!ftww
From: ftww@cs.su.oz.au (Fred the Wonder Worm)
Subject: Re: First Person adventure games?
Reply-To: ftww@cs.su.oz.au (Fred the Wonder Worm)
Organization: Thermonuclear Toys, Pty Ltd
Date: Fri, 26 Nov 1993 02:41:17 GMT
Message-ID: <1993Nov26.024117.26391@cs.su.oz.au>
Followup-To: rec.arts.int-fiction
References: <neilg.753649969@sfu.ca>
Sender: ftww@orthanc.cs.su.oz.au (Fred the Wonder Worm)
Lines: 40


In article <neilg.753649969@sfu.ca> neilg@fraser.sfu.ca (Neil K. Guy) writes:

    [ ... stuff deleted ... ]

> You'd thus be commanding this sort of roving presence in the game,
>who reports back what he or she sees. The character could be
>completely obedient or maybe partly autonomous. It could talk back,
>for instance:
>
>>down
>There's no damn way I'm jumping into that pit of molten lava, buddy!

I like this idea.

>down
There's no damn way I'm jumping into that pit of molten lava, buddy!

>it's an illusion
That don't look like no illusion to me!

>trust me.  would I lie?
What about the time with that Wizard?

>that was an accident.  how was I supposed to know his ferret was carnivorous?
Yeah, right.  You knew all along.

>look, just do it, OK?  It'll be all right.
Oh, all right.  >AAAAARRRRRGGGGHHHHH<  You bastard.

>so long, sucker.

Cheers,
Geoff.

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Geoff Bailey (Fred the Wonder Worm)   |   Programmer by trade --
ftww@cs.su.oz.au                      |       Gameplayer by vocation.
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