Newsgroups: rec.arts.int-fiction
Path: gmd.de!xlink.net!howland.reston.ans.net!cs.utexas.edu!newsfeed.rice.edu!rice!adam
From: adam@owlnet.rice.edu (Adam Justin Thornton)
Subject: Re: First Person adventure games?
Message-ID: <CGqzp7.5yz@rice.edu>
Sender: news@rice.edu (News)
Organization: Milo's Meadow
References: <neilg.753649969@sfu.ca> <neilg.753659555@sfu.ca>
Date: Fri, 19 Nov 1993 16:41:08 GMT
Lines: 19

I never found that I/You perspective made much difference.  I usually wrote
_my_ games in the first person, but it never mattered a whole lot.

Something that really bugs me is the way hunger is handled, usually, in IF.
I know that I can go for 24 hours, without food, without getting
significantly weaker.  I even did it while carrying a 40 pound pack in
Paris once (why I chose to starve myself in Paris is another story).

So why do IF characters get hungry at 2PM, get _REALLY_ hungry by 2:30,
bitch and moan loudly at 3:15, and then keel over dead at 3:30?  It tends
to be the same way with sleep--don't tell me IF designers have never pulled
an all-nighter!

Adam
-- 
adam@rice.edu | These are not Rice's opinions.  Nor are they those of IS,
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