Newsgroups: rec.arts.int-fiction
From: zobbo@frootbat.demon.co.uk (Ian Cottee)
Path: gmd.de!xlink.net!howland.reston.ans.net!pipex!uknet!demon!frootbat.demon.co.uk!zobbo
Subject: Re: More rambling 
Distribution: world
References: <1993Nov15.181133.2951@mnemosyne.cs.du.edu>
Organization: ZobSoft - Nottingham UK
Reply-To: zobbo@frootbat.demon.co.uk
X-Newsreader: Simple NEWS 1.90 (ka9q DIS 1.21)
Lines: 40
Date: Tue, 16 Nov 1993 09:45:33 +0000
Message-ID: <753443133snz@frootbat.demon.co.uk>
Sender: usenet@demon.co.uk

In article <1993Nov15.181133.2951@mnemosyne.cs.du.edu> pshepard@nyx.cs.du.edu writes:

>Using *all* the space available?  Maybe you don't have a firm grasp of
>how much space there is on a CD-ROM - get out a Bible.  Notice how small
>the type is and how thin the pages are - tactics for getting a lot into
>a small (physical) space.  A CD-ROM can hold over a *hundred* copies of
>the Bible.

OK - maybe I was being a little silly. But we keep hearing about games
which take 20 man years to develop. A *vast* interactive adventure game 
would need very little in the way of devepment for the game engine - that
time could be used to create a very rich text environment. 

I'd also like to see some nice background sounds going on as well. Graphics
are all very well - but well presented music and sound effects can really
set the mood - and fire your imagination up.

> 
>You're asking for IF appproximately a *thousand* times as big as the     
>biggest IF I'm familiar with.  More than a bit of overkill.  Graphics
>take up space really quickly - one high quality photo can take three
>times the space that *all* of Zork does.

Hmmm - only a 1000 times? Overkill? Well - I don't think so. You could 
build so much interactivity into such a game - so much intelligence. Add 
that backing track and I think you'd have a very beautiful game. Of course, 
whether you'd persuade the public to buy such an item is another matter
entirely. 

> 
>Though I'd like it, I cannot imagine someone writing an IF game (of any
>quality) 10 megs in size.  The amount of labor that would take is mind-
>boggling.  Maybe a professional team, well managed, could pull it off.
>But 600 megs???  Ain't gonna happen.                                  

We can but dream :-)
-- 
  Ian Cottee - 15, Gerards Close, Varcoe Road, S Bermondsey, London, SE16 3DF
    zobbo@frootbat.demon.co.uk  ***************  zobbo@cix.compulink.co.uk
* Don't go hanging onto rainbows, the colours just slip and you start to slide*
