Newsgroups: rec.arts.int-fiction
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From: neilg@fraser.sfu.ca (Neil K. Guy)
Subject: Re: Design of a New Language: 2
Message-ID: <neilg.753347192@sfu.ca>
Sender: news@sfu.ca
Organization: Simon Fraser University, Burnaby, B.C., Canada
References: <)> <2bqtv5INN81f@life.ai.mit.edu> <CGAuqF.42C@cantua.canterbury.ac.nz>) <2bu79dINN5bc@life.ai.mit.edu> <1993Nov13.100303.2429@ida.liu.se>
Date: Mon, 15 Nov 1993 07:06:32 GMT
Lines: 27

d88hanpe@odalix.ida.liu.se (Hans Persson) writes:

>dmb@min.ai.mit.edu (David Baggett) writes:

>>Agreed.  But that said, I'm actually surprised at how few class modules
>>have been written for TADS.  Seems like everyone rolls their own stuff but
>>few people release their code.

>Set a good example. Release more code! :-)

 This is an important point, I think. I helped set up the TADS
examples directory on ftp.gmd.de (if-archive/programming/tads/examples)
because I think it's useful to have access to source code, and I think
it'd be great if everyone released their stuff!

 However at the same time I know I've written *tons* of stuff for my
unfinished game that I probably won't put in there. Partly because
some of it isn't brilliant code, but mainly because I'd kinda like to
feel I have something in my game that everyone else hasn't. :) I mean,
I'm not too worried about competition per se - this is shareware we're
talking about - but it's a nice smug feeling to know that other people
don't have what you do.

 Hmmm.. Well, I'll add some more stuff to the examples directory when
I get around to it, maybe. :)

 - Neil K. (n_k_guy@sfu.ca)
