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From: gdr11@cl.cam.ac.uk (Gareth Rees)
Subject: Re: A bill of players' rights
Message-ID: <1993May19.200311.20878@infodev.cam.ac.uk>
Sender: gdr11@cl.cam.ac.uk (G.D. Rees)
Nntp-Posting-Host: hall.cl.cam.ac.uk
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Organization: U of Cambridge Computer Lab, UK
References: <1993May18.223852.18303@infodev.cam.ac.uk> <C791n4.6I4@rice.edu>
Date: Wed, 19 May 1993 20:03:11 GMT
Lines: 16

In article <C791n4.6I4@rice.edu>, adam@owlnet.rice.edu (Adam Justin Thornton) writes:
|> In article <1993May18.223852.18303@infodev.cam.ac.uk> gan10@phx.cam.ac.uk writes:
|> >
|> >    1.  Not to be killed without warning
|> >
|> 
|> Yup, as long as we understand "killed" as "killed through something other 
|> than gross stupidity."  E.G. "> PLUG MYSELF INTO SPARKING WALL SOCKET"

But in adventure games you have to try stupid things - throwing yourself off
cliffs just in case a giant bird comes and carries you off to its nest,
attacking the dragon with your bare hands, plugging yourself into the wall
socket in case such a crude electroshock treatment cures you of your madness.

-- 
Gareth Rees <gdr11@phx.cam.ac.uk>
